Alliance Guild Reports: Alliance Character Data: General Veers

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Alliance Character Data: General Veers

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2695 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2695 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 47% - speed, health, protection, crit chance, offense

Typical Mods:
speed +81, health +1357, protection +186, crit chance +7, offense +47
+0.06% offense
  • +9 speed (2)
  • +0.01% protection (1)
  • +12 defense (2)
  • +0.02% defense (1)
+30 speed
  • +0.01% tenacity (1)
  • +0.01% defense (1)
  • +8 defense (1)
  • +39 offense (1)
+0.12% defense
  • +5 speed (1)
  • +0% offense (1)
  • +0.01% potency (1)
  • +602 health (2)
+0.24% protection
  • +12 defense (2)
  • +0.02% defense (1)
  • +11 speed (2)
  • +0.01% offense (2)
+0.24% protection
  • +6 speed (2)
  • +0.03% health (3)
  • +0.01% potency (1)
  • +8 defense (1)
+0.06% offense
  • +735 health (2)
  • +5 speed (1)
  • +0.02% health (2)
  • +0.01% tenacity (1)
Great Mods:
speed +156, health +7173, protection +932, crit chance +0, offense +213
+0.08% offense
  • +816 health (2)
  • +0.06% potency (2)
  • +23 speed (5)
  • +0.02% defense (1)
+32 speed
  • +129 offense (3)
  • +0.02% offense (2)
  • +0.05% potency (2)
  • +0.02% protection (1)
+0.2% defense
  • +22 speed (5)
  • +0.01% offense (1)
  • +0.05% protection (2)
  • +37 offense (1)
+0.42% crit damage
  • +0.05% protection (2)
  • +21 speed (5)
  • +0.06% crit chance (3)
  • +40 offense (1)
+0.24% protection
  • +18 speed (4)
  • +705 protection (1)
  • +0.01% crit chance (1)
  • +0.03% potency (2)
+0.24% protection
  • +25 speed (5)
  • +1741 health (5)
  • +0.03% defense (1)
  • +0.02% crit chance (1)

#2 - 26% - crit damage, speed, offense, protection, health, crit chance

Typical Mods:
crit damage +30, speed +88, offense +138, protection +2080, health +999, crit chance +0
+0.06% offense
  • +14 speed (3)
  • +0.01% defense (1)
  • +21 defense (3)
  • +0.02% crit chance (1)
+32 speed
  • +1984 protection (3)
  • +0.04% crit chance (2)
  • +0.04% defense (1)
  • +72 offense (2)
+0.12% defense
  • +0.02% tenacity (1)
  • +13 speed (3)
  • +999 health (3)
  • +5 defense (1)
+0.36% crit damage
  • +0.01% protection (1)
  • +10 speed (2)
  • +0.03% tenacity (2)
  • +0.01% offense (3)
+0.24% protection
  • +11 speed (3)
  • +32 offense (1)
  • +0.04% crit chance (2)
  • +0.01% offense (2)
+0.24% potency
  • +17 defense (2)
  • +8 speed (2)
  • +0.01% offense (2)
  • +29 offense (1)
Great Mods:
crit damage +30, speed +136, offense +359, protection +1601, health +7085, crit chance +0
+0.08% offense
  • +609 health (2)
  • +25 speed (5)
  • +107 offense (3)
  • +837 protection (1)
+32 speed
  • +621 health (2)
  • +0.06% tenacity (3)
  • +58 offense (2)
  • +0.02% defense (1)
+0.2% defense
  • +308 health (1)
  • +0.12% potency (5)
  • +25 speed (5)
  • +0.02% crit chance (1)
+0.42% crit damage
  • +108 offense (3)
  • +10 speed (2)
  • +0.02% health (1)
  • +0.04% tenacity (2)
+0.16% health
  • +75 offense (2)
  • +18 speed (4)
  • +0.06% defense (2)
  • +0.09% crit chance (4)
+0.08% offense
  • +26 speed (5)
  • +849 health (2)
  • +0.06% protection (3)
  • +741 protection (1)

#3 - 25% - offense, speed, health

Typical Mods:
offense +1123, speed +92, health +462
+0.08% offense
  • +0.04% potency (2)
  • +11 speed (2)
  • +67 offense (2)
  • +0.03% health (2)
+30 speed
  • +1284 protection (2)
  • +6 defense (1)
  • +0.02% crit chance (1)
  • +0.02% health (2)
+0.12% defense
  • +9 defense (1)
  • +10 speed (2)
  • +0% offense (1)
  • +2868 protection (4)
+0.08% offense
  • +0.06% health (3)
  • +341 health (1)
  • +0.04% defense (1)
  • +15 speed (3)
+0.24% protection
  • +0.02% potency (1)
  • +0.03% crit chance (2)
  • +11 speed (2)
  • +0.04% tenacity (2)
+0.16% health
  • +1026 protection (2)
  • +64 offense (2)
  • +15 speed (3)
  • +0.03% potency (1)
Great Mods:
offense +1797, speed +10, health +5107
+0.08% offense
  • +0.02% tenacity (1)
  • +190 offense (5)
  • +13 defense (1)
  • +0.03% protection (1)
+0.08% offense
  • +102 offense (3)
  • +0.05% potency (2)
  • +0.03% crit chance (2)
  • +0.03% protection (1)
+0.2% defense
  • +120 offense (3)
  • +0.04% tenacity (2)
  • +873 protection (1)
  • +0.03% offense (2)
+0.42% crit damage
  • +84 offense (2)
  • +0.02% tenacity (1)
  • +0.05% protection (2)
  • +0.03% offense (3)
+0.24% protection
  • +691 protection (1)
  • +190 offense (5)
  • +491 health (1)
  • +4 speed (1)
+0.08% offense
  • +6 speed (1)
  • +110 offense (3)
  • +0.04% crit chance (2)
  • +0.05% protection (2)

Alliance Demographic Data

Based on 1718 units.
NameDescriptionCountPercent
Aggressive TacticianWhenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance.116968%



Generated 2024-07-22 15:54:58 +0000