Based on 2695 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +81, health +1357, protection +186, crit chance +7, offense +47
| Great Mods: speed +156, health +7173, protection +932, crit chance +0, offense +213
|
Typical Mods: crit damage +30, speed +88, offense +138, protection +2080, health +999, crit chance +0
| Great Mods: crit damage +30, speed +136, offense +359, protection +1601, health +7085, crit chance +0
|
Typical Mods: offense +1123, speed +92, health +462
| Great Mods: offense +1797, speed +10, health +5107
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. | 1169 | 68% |