Alliance Guild Reports: Alliance Character Data: Wampa

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Alliance Character Data: Wampa

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2912 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2912 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 56% - health, tenacity

Typical Mods:
health +10142, tenacity +20
+0.08% offense
  • +0.03% tenacity (2)
  • +16 speed (3)
  • +2033 protection (3)
  • +430 health (1)
+0.16% health
  • +15 speed (3)
  • +201 offense (5)
  • +0.03% defense (1)
  • +0.03% offense (2)
+0.2% defense
  • +0.07% tenacity (3)
  • +0.03% potency (1)
  • +14 speed (3)
  • +0.02% offense (2)
+0.16% health
  • +0.06% offense (5)
  • +11 speed (2)
  • +685 protection (1)
  • +0.02% protection (1)
+0.16% health
  • +0.08% tenacity (4)
  • +0.02% crit chance (1)
  • +33 offense (1)
  • +11 speed (2)
+0.35% tenacity
  • +0.09% health (5)
  • +504 protection (1)
  • +0.03% defense (1)
  • +27 speed (5)
Great Mods:
health +21166, tenacity +0
+0.08% offense
  • +131 offense (3)
  • +0.04% health (3)
  • +1327 health (3)
  • +0.07% tenacity (3)
+0.24% protection
  • +0.03% defense (2)
  • +9 speed (2)
  • +591 health (2)
  • +0.04% potency (2)
+0.2% defense
  • +197 offense (5)
  • +0.01% offense (1)
  • +1190 health (3)
  • +0.05% health (3)
+0.16% health
  • +0.06% protection (3)
  • +1621 health (4)
  • +0.08% crit chance (4)
  • +0.02% potency (1)
+0.16% health
  • +1363 protection (2)
  • +0.04% offense (3)
  • +14 speed (3)
  • +1609 health (4)
+0.24% tenacity
  • +7 defense (1)
  • +15 speed (3)
  • +466 health (2)
  • +0.03% potency (2)

#2 - 28% - offense, speed

Typical Mods:
offense +1067, speed +84
+0.06% offense
  • +8 speed (2)
  • +22 defense (3)
  • +1350 protection (2)
  • +0.02% tenacity (1)
+30 speed
  • +119 offense (3)
  • +909 health (3)
  • +0.01% potency (1)
  • +0.01% health (1)
+0.12% defense
  • +1102 protection (2)
  • +11 speed (2)
  • +0.03% health (3)
  • +0.02% tenacity (1)
+0.06% offense
  • +8 speed (2)
  • +0.02% defense (2)
  • +0.04% protection (2)
  • +16 defense (2)
+0.24% protection
  • +0.01% health (1)
  • +13 speed (3)
  • +57 offense (2)
  • +0.03% crit chance (2)
+0.24% protection
  • +0.01% health (2)
  • +0.01% tenacity (1)
  • +15 defense (2)
  • +14 speed (3)
Great Mods:
offense +1586, speed +119
+0.08% offense
  • +101 offense (3)
  • +0.03% crit chance (2)
  • +19 speed (4)
  • +0.04% potency (2)
+32 speed
  • +890 health (2)
  • +173 offense (5)
  • +0.02% crit chance (1)
  • +0.04% health (3)
+0.2% defense
  • +25 defense (2)
  • +19 speed (4)
  • +509 health (1)
  • +0.09% potency (4)
+0.08% offense
  • +1056 health (3)
  • +14 speed (3)
  • +184 offense (5)
  • +818 protection (1)
+0.24% protection
  • +16 speed (3)
  • +0.06% health (4)
  • +102 offense (3)
  • +0.01% offense (1)
+0.08% offense
  • +0.06% crit chance (3)
  • +126 offense (3)
  • +19 speed (4)
  • +858 health (2)

Alliance Demographic Data

Based on 1644 units.
NameDescriptionCountPercent
Furious FoeInflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.125476%
Cornered BeastWampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.\n\nWhile in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.147890%



Generated 2024-07-22 15:54:58 +0000