Alliance Guild Reports: Alliance Character Data: Wat Tambor

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Alliance Character Data: Wat Tambor

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2540 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2540 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 80% - speed, health, defense

Typical Mods:
speed +134, health +7271, defense +2
+0.08% offense
  • +641 protection (1)
  • +25 speed (5)
  • +23 defense (2)
  • +0.05% crit chance (3)
+32 speed
  • +2069 protection (3)
  • +0.02% potency (1)
  • +0.05% tenacity (2)
  • +85 offense (2)
+0.2% defense
  • +13 speed (3)
  • +116 offense (3)
  • +1011 health (2)
  • +0.03% potency (1)
+0.24% protection
  • +17 speed (3)
  • +37 defense (3)
  • +0.06% crit chance (3)
  • +0.06% tenacity (3)
+0.16% health
  • +0.04% offense (3)
  • +844 protection (1)
  • +20 defense (2)
  • +15 speed (3)
+0.35% tenacity
  • +0.13% protection (5)
  • +0.02% crit chance (1)
  • +0.04% health (3)
  • +14 speed (3)
Great Mods:
speed +174, health +8511, defense +1
+0.08% offense
  • +0.08% tenacity (3)
  • +28 offense (1)
  • +23 speed (5)
  • +0.01% crit chance (1)
+32 speed
  • +0.04% health (3)
  • +0.05% crit chance (3)
  • +22 defense (2)
  • +0.02% protection (1)
+0.2% defense
  • +101 offense (3)
  • +0.04% tenacity (2)
  • +1004 health (2)
  • +25 speed (5)
+0.2% defense
  • +26 speed (5)
  • +33 offense (1)
  • +517 health (1)
  • +0.02% health (1)
+0.24% protection
  • +18 defense (2)
  • +0.03% offense (3)
  • +25 speed (5)
  • +0.05% tenacity (2)
+0.35% tenacity
  • +25 speed (5)
  • +819 health (2)
  • +1575 protection (2)
  • +0.02% potency (1)

#2 - 20% - health, speed

Typical Mods:
health +18493, speed +97
+0.06% offense
  • +0.02% health (2)
  • +19 speed (4)
  • +9 defense (1)
  • +0.01% potency (1)
+30 speed
  • +0.03% crit chance (2)
  • +0.01% offense (1)
  • +16 defense (2)
  • +0.05% protection (3)
+0.12% defense
  • +8 speed (2)
  • +534 protection (1)
  • +0.03% crit chance (2)
  • +0.05% tenacity (3)
+0.06% health
  • +11 defense (2)
  • +8 speed (2)
  • +0.01% offense (3)
  • +0.02% protection (1)
+0.24% protection
  • +0.02% tenacity (1)
  • +0.02% potency (1)
  • +1100 protection (2)
  • +19 speed (4)
+0.06% health
  • +13 speed (3)
  • +0.04% tenacity (2)
  • +0.01% offense (1)
  • +0.03% crit chance (2)
Great Mods:
health +22995, speed +128
+0.08% offense
  • +18 speed (4)
  • +0.04% tenacity (2)
  • +0.09% protection (4)
  • +989 health (2)
+32 speed
  • +45 offense (1)
  • +0.08% protection (4)
  • +473 protection (1)
  • +662 health (2)
+0.2% defense
  • +20 speed (4)
  • +32 offense (1)
  • +0.03% protection (1)
  • +34 defense (3)
+0.16% health
  • +1245 health (3)
  • +20 speed (4)
  • +30 offense (1)
  • +0.08% tenacity (4)
+0.16% health
  • +21 speed (5)
  • +0.04% protection (2)
  • +84 offense (2)
  • +453 health (1)
+0.16% health
  • +0.02% protection (1)
  • +17 speed (4)
  • +942 health (2)
  • +0.03% crit chance (2)

Alliance Demographic Data

Based on 1611 units.
NameDescriptionCountPercent
Mass ManufactureAt the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.\n\nThe cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.\n\nChiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist\n\nBaktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection\n\nBlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived121375%



Generated 2024-07-22 15:54:58 +0000