Alliance Guild Reports: Alliance Character Data: Wicket

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Alliance Character Data: Wicket

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2563 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2563 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 65% - crit damage, crit chance, protection, offense, speed, health

Typical Mods:
crit damage +30, crit chance +8, protection +1772, offense +273, speed +64, health +1440
+0.06% offense
  • +674 health (2)
  • +0.01% health (2)
  • +13 speed (3)
  • +0.02% tenacity (1)
+30 speed
  • +674 protection (1)
  • +0.01% offense (1)
  • +749 health (3)
  • +0.05% potency (3)
+0.2% defense
  • +16 speed (3)
  • +0.04% protection (2)
  • +0.04% crit chance (2)
  • +13 defense (1)
+0.42% crit damage
  • +0.03% potency (2)
  • +987 protection (2)
  • +48 offense (1)
  • +0.04% offense (3)
+0.24% protection
  • +0.02% health (3)
  • +52 offense (2)
  • +5 speed (1)
  • +0.01% offense (2)
+0.08% offense
  • +0.04% potency (2)
  • +163 offense (4)
  • +0.02% defense (1)
  • +0.02% protection (1)
Great Mods:
crit damage +30, crit chance +0, protection +1327, offense +488, speed +127, health +6193
+0.08% offense
  • +0.06% crit chance (4)
  • +15 speed (3)
  • +1255 protection (2)
  • +0.08% protection (3)
+32 speed
  • +0.03% offense (2)
  • +124 offense (3)
  • +0.05% protection (2)
  • +688 health (2)
+0.2% defense
  • +0.03% tenacity (1)
  • +0.06% crit chance (3)
  • +14 speed (3)
  • +0.05% offense (4)
+0.42% crit damage
  • +0.05% protection (2)
  • +117 offense (3)
  • +0.03% crit chance (2)
  • +20 speed (4)
+0.16% health
  • +22 speed (5)
  • +0.02% protection (1)
  • +124 offense (3)
  • +0.02% potency (1)
+0.08% offense
  • +24 speed (5)
  • +0.03% health (2)
  • +944 health (2)
  • +111 offense (3)

#2 - 27% - speed, health, offense, protection, crit chance

Typical Mods:
speed +95, health +5721, offense +7, protection +2877, crit chance +0
+0.06% offense
  • +563 health (2)
  • +10 speed (2)
  • +0.03% tenacity (2)
  • +0.01% defense (1)
+30 speed
  • +0.01% defense (1)
  • +782 protection (1)
  • +0.01% offense (2)
  • +0.02% health (2)
+0.12% defense
  • +0.02% protection (1)
  • +0.02% health (3)
  • +0.01% offense (2)
  • +10 speed (2)
+0.12% crit chance
  • +0.01% offense (2)
  • +503 protection (1)
  • +10 speed (2)
  • +0.01% tenacity (1)
+0.24% protection
  • +0.01% offense (2)
  • +9 speed (2)
  • +0.03% potency (2)
  • +0.01% crit chance (1)
+0.06% offense
  • +0.04% potency (2)
  • +1493 protection (2)
  • +10 speed (2)
  • +666 health (2)
Great Mods:
speed +177, health +5248, offense +5, protection +5111, crit chance +0
+0.08% offense
  • +0.06% protection (3)
  • +23 speed (5)
  • +363 health (1)
  • +0.06% tenacity (3)
+32 speed
  • +0.04% tenacity (2)
  • +0.07% defense (2)
  • +0.08% protection (4)
  • +0.02% potency (1)
+0.2% defense
  • +2644 protection (4)
  • +25 speed (5)
  • +0.01% health (1)
  • +0.02% potency (1)
+0.24% protection
  • +27 speed (5)
  • +0.09% defense (3)
  • +778 protection (1)
  • +0.03% crit chance (2)
+0.24% protection
  • +1355 protection (2)
  • +0.02% potency (1)
  • +27 speed (5)
  • +0.02% offense (2)
+0.24% protection
  • +406 health (1)
  • +0.07% potency (3)
  • +0.03% crit chance (2)
  • +27 speed (5)

Alliance Demographic Data

Based on 1697 units.
NameDescriptionCountPercent
Furtive TacticsWicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.83449%



Generated 2024-07-22 15:54:58 +0000