Alliance Guild Reports: Alliance Character Data: Young Han Solo

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Alliance Character Data: Young Han Solo

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1185 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1185 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 62% - offense, speed, health, crit chance

Typical Mods:
offense +944, speed +86, health +293, crit chance +8
+0.06% offense
  • +0.01% potency (1)
  • +66 offense (2)
  • +0.05% protection (3)
  • +9 speed (2)
+30 speed
  • +0.03% defense (2)
  • +1892 protection (3)
  • +233 health (1)
  • +0.01% potency (1)
+0.12% defense
  • +0.03% crit chance (2)
  • +0% offense (1)
  • +0.04% protection (3)
  • +10 speed (2)
+0.06% offense
  • +12 speed (3)
  • +0.01% protection (1)
  • +0.02% health (2)
  • +0.02% defense (2)
+0.06% health
  • +9 speed (2)
  • +77 offense (2)
  • +0.02% defense (2)
  • +1274 protection (2)
+0.06% health
  • +0% offense (1)
  • +16 speed (3)
  • +0.02% tenacity (1)
  • +0.06% protection (3)
Great Mods:
offense +1334, speed +88, health +13, crit chance +0
+0.08% offense
  • +12 speed (3)
  • +160 offense (4)
  • +1967 protection (3)
  • +0.03% health (2)
+32 speed
  • +0.06% defense (2)
  • +22 defense (2)
  • +0.01% offense (1)
  • +0.07% potency (3)
+0.2% defense
  • +85 offense (2)
  • +13 speed (3)
  • +0.01% crit chance (1)
  • +0.03% offense (2)
+0.42% crit damage
  • +158 offense (4)
  • +0.04% potency (2)
  • +14 speed (3)
  • +0.05% crit chance (3)
+0.24% protection
  • +0.03% offense (2)
  • +476 protection (1)
  • +9 speed (2)
  • +0.05% crit chance (3)
+0.08% offense
  • +124 offense (3)
  • +0.02% tenacity (1)
  • +8 speed (2)
  • +0.05% potency (2)

#2 - 27% - crit damage, speed, offense, health, crit chance

Typical Mods:
crit damage +30, speed +76, offense +59, health +3330, crit chance +8
+0.08% offense
  • +0.04% tenacity (2)
  • +0.04% protection (2)
  • +0.06% defense (2)
  • +11 speed (2)
+32 speed
  • +0.06% tenacity (2)
  • +0.04% crit chance (2)
  • +1400 health (3)
  • +0.01% health (1)
+0.2% defense
  • +6 speed (1)
  • +0.05% crit chance (3)
  • +756 health (2)
  • +26 defense (2)
+0.42% crit damage
  • +0.03% protection (1)
  • +1156 health (3)
  • +0.03% health (2)
  • +11 speed (2)
+0.24% protection
  • +16 speed (3)
  • +0.01% offense (1)
  • +0.04% crit chance (2)
  • +21 defense (2)
+0.08% offense
  • +0.03% crit chance (2)
  • +1403 protection (2)
  • +0.05% potency (3)
  • +50 offense (1)
Great Mods:
crit damage +30, speed +138, offense +206, health +5368, crit chance +0
+0.08% offense
  • +25 speed (5)
  • +0.04% tenacity (2)
  • +22 defense (2)
  • +0.02% potency (1)
+32 speed
  • +0.04% crit chance (2)
  • +279 health (1)
  • +25 defense (2)
  • +0.03% offense (3)
+0.2% defense
  • +0.06% health (4)
  • +20 speed (4)
  • +1197 protection (2)
  • +0.05% potency (2)
+0.42% crit damage
  • +75 offense (2)
  • +0.05% protection (2)
  • +15 speed (3)
  • +0.06% offense (5)
+0.16% health
  • +20 speed (4)
  • +0.02% offense (2)
  • +0.07% potency (3)
  • +117 offense (3)
+0.08% offense
  • +26 speed (5)
  • +0.05% tenacity (2)
  • +0.01% health (1)
  • +418 health (1)

#3 - 8% - speed, health, protection, defense, offense, crit chance, crit damage

Typical Mods:
speed +99, health +10638, protection +2245, defense +2, offense +94, crit chance +0, crit damage +0
+0.08% offense
  • +1439 health (4)
  • +0.02% health (1)
  • +20 speed (4)
  • +0.08% protection (3)
+32 speed
  • +0.05% health (3)
  • +0.03% protection (2)
  • +24 defense (2)
  • +0.02% tenacity (1)
+0.2% defense
  • +0.04% health (3)
  • +13 speed (3)
  • +0.02% crit chance (1)
  • +26 offense (1)
+0.36% crit damage
  • +14 defense (2)
  • +64 offense (2)
  • +9 speed (2)
  • +0.03% protection (2)
+0.24% protection
  • +0.03% tenacity (1)
  • +0.02% potency (1)
  • +0.05% health (3)
  • +14 speed (3)
+0.24% protection
  • +13 defense (1)
  • +2019 protection (3)
  • +0.03% crit chance (2)
  • +11 speed (2)
Great Mods:
speed +104, health +14444, protection +2450, defense +2, offense +302, crit chance +0, crit damage +0
+0.08% offense
  • +0.01% health (1)
  • +17 speed (3)
  • +101 offense (3)
  • +0.02% protection (1)
+32 speed
  • +0.01% offense (1)
  • +46 defense (4)
  • +0.02% crit chance (1)
  • +0.04% potency (2)
+0.2% defense
  • +71 offense (2)
  • +0.02% health (1)
  • +1182 protection (2)
  • +15 speed (3)
+0.2% crit chance
  • +0.02% protection (1)
  • +46 offense (1)
  • +13 speed (3)
  • +0.06% tenacity (3)
+0.16% health
  • +1238 protection (2)
  • +8 defense (1)
  • +15 speed (3)
  • +666 health (2)
+0.35% tenacity
  • +12 speed (2)
  • +0.05% protection (2)
  • +0.06% potency (2)
  • +80 offense (2)

Alliance Demographic Data

Based on 1387 units.
NameDescriptionCountPercent
Ready For AnythingWhen Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn.13210%



Generated 2024-07-22 15:54:58 +0000