Alliance Guild Reports: Alliance Character Data: Zaalbar

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Alliance Character Data: Zaalbar

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2700 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2700 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 66% - health, protection

Typical Mods:
health +19498, protection +1062
+0.06% offense
  • +0.02% protection (1)
  • +0.03% defense (3)
  • +11 speed (3)
  • +0.01% health (1)
+30 speed
  • +218 health (1)
  • +0.01% health (1)
  • +0.02% crit chance (1)
  • +0.1% protection (5)
+0.2% defense
  • +6 speed (1)
  • +0.06% tenacity (2)
  • +109 offense (3)
  • +714 health (2)
+0.24% protection
  • +10 speed (2)
  • +0.01% offense (3)
  • +0.02% crit chance (1)
  • +15 defense (2)
+0.24% protection
  • +530 protection (1)
  • +14 speed (3)
  • +699 health (2)
  • +0.03% tenacity (2)
+0.24% protection
  • +0.04% health (5)
  • +0.02% potency (1)
  • +5 speed (1)
  • +0% offense (1)
Great Mods:
health +22979, protection +3984
+0.08% offense
  • +1166 protection (2)
  • +0.03% health (2)
  • +898 health (2)
  • +0.06% defense (2)
+0.24% protection
  • +18 defense (2)
  • +350 health (1)
  • +5 speed (1)
  • +0.08% tenacity (4)
+0.2% defense
  • +96 offense (2)
  • +825 health (2)
  • +0.03% health (2)
  • +0.03% crit chance (2)
+0.08% offense
  • +2352 protection (4)
  • +10 speed (2)
  • +8 defense (1)
  • +357 health (1)
+0.24% protection
  • +0.01% health (1)
  • +1941 health (5)
  • +5 speed (1)
  • +0.02% crit chance (1)
+0.24% protection
  • +10 speed (2)
  • +0.06% crit chance (3)
  • +735 health (2)
  • +0.01% offense (1)

#2 - 18% - speed, defense, health, protection, tenacity, offense

Typical Mods:
speed +82, defense +1, health +7586, protection +3635, tenacity +0, offense +48
+0.06% offense
  • +0.02% defense (2)
  • +584 health (2)
  • +0.02% crit chance (1)
  • +9 speed (2)
+30 speed
  • +43 offense (1)
  • +748 protection (1)
  • +0.01% offense (2)
  • +0.02% potency (1)
+0.2% defense
  • +0.02% crit chance (1)
  • +23 defense (2)
  • +1435 protection (2)
  • +13 speed (3)
+0.06% offense
  • +756 protection (1)
  • +746 health (2)
  • +7 defense (1)
  • +5 speed (1)
+0.24% protection
  • +8 speed (2)
  • +0.02% tenacity (1)
  • +0.02% potency (1)
  • +17 defense (2)
+0.24% tenacity
  • +544 protection (1)
  • +5 speed (1)
  • +301 health (1)
  • +0.02% health (2)
Great Mods:
speed +150, defense +2, health +18303, protection +1006, tenacity +0, offense +51
+0.08% offense
  • +25 speed (5)
  • +33 defense (3)
  • +424 health (1)
  • +0.05% defense (2)
+32 speed
  • +514 protection (1)
  • +0.04% health (2)
  • +0.08% tenacity (4)
  • +0.02% protection (1)
+0.2% defense
  • +0.02% protection (1)
  • +0.13% tenacity (5)
  • +16 speed (3)
  • +38 defense (3)
+0.24% protection
  • +47 offense (1)
  • +0.03% health (2)
  • +25 speed (5)
  • +0.06% tenacity (3)
+0.24% protection
  • +0.01% crit chance (1)
  • +0.01% health (1)
  • +0.06% defense (2)
  • +24 speed (5)
+0.24% protection
  • +28 speed (5)
  • +0.01% offense (1)
  • +0.09% potency (4)
  • +9 defense (1)

Alliance Demographic Data

Based on 1681 units.
NameDescriptionCountPercent
Mission's GuardianZaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies.98358%



Generated 2024-07-22 15:54:58 +0000