Toon | Stats | Zeta | Description | Popularity |
 | Fifth Brother G12, 18k | Shrouded in Darkness | Deal Special damage to target enemy and inflict Vulnerable for 2 turns. For each stack of Purge on the target, all Inquisitorius allies gain 10% Protection Up (stacking) for 2 turns. If the target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded, or resisted. | 100 |
 | Seventh Sister 5* G11, 14k | ID9 Enemy Intelligence | Consume 1 stack of Purge from each enemy. Target ally recovers 30% Health and Protection, plus 10% Health and Protection for each stack of Purge consumed. All allies gain Critical Hit Immunity for 2 turns and Inquisitorius allies gain Foresight for 2 turns. All allies recover 10% Health and Protection and gain Evasion Up for 2 turns. If target ally is Inquisitorius, reduce this ability's cooldown by 1. | 100 |
 | Ninth Sister 5* G11, 15k | Ground Pound | Deal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns. | 100 |
 | Eighth Brother 5* G11, 14k | Bladed Hilt | If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.\n\n- 1+ stack consumed: Inflict Healing Immunity for 2 turns\n- 2+ stacks consumed: Inflict Speed Down for 2 turns\n- 3+ stacks consumed: Inflict Ability Block for 1 turn\n- 4+ stacks consumed: Inflict Buff Immunity for 2 turns\n- 5 stacks consumed: Inflict Armor Shred for the rest of the battle\n\nThese debuffs cannot be resisted by Jedi enemies. | 100 |
 | Second Sister 5* G11, 15k | Everyone is Expendable | Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.\n\nFirst enemy or Empire ally: +35 Speed\n\nSecond enemy or Empire ally: +100% Defense Penetration\n\nThird enemy or Empire ally: +50% Critical Damage | 94 |
 | QGJ G9 13k | Agility Training | Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.\n\nWhile in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns. | 91 |
 | Savage G8 12k | Brute | Whenever Savage receives damage, he gains Defense Up, a stack of Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter.\n\nWhenever Savage is critically hit, he dispels all debuffs on himself. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn.\n\nWhile in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.\nWhenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.\n\nWhile Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense. | 87 |
 | zThe Mandalorian (Beskar Armor), 26k | Seasoned Tactics | For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.\n\nWhenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter. | 87 |
 | Sidious G8 12k | Sadistic Glee | Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.\n\nWhile in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns. | 78 |
 | Kuiil 21k | Frontier Wisdom | At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection. | 77 |
 | IG-11 21k | Child's Favor | At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded. | 77 |
 | Initiate 20k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | Greef 24k | Sweeten the Deal | Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter. | 74 |
 | Zaalbar G12 17k | Mission's Guardian | Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies. | 74 |
 | Jango 24k | Notorious Reputation | Jango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. | 72 |
 | BS G12 18k | Initiative | At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. | 71 |
 | Sabine G8 12k | Demolish | Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded. | 67 |
 | Kanan G11 15k | Total Defense | Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter. | 67 |
 | Cassian G8 12k | Groundwork | At the start of each encounter, Rebel allies gain Protection Up (20%) for 3 turns, Rebel Attacker allies gain Defense Up for 3 turns, Rebel Support allies gain Potency Up for 3 turns, and Rebel Tank allies gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.\n\nWhile in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle. While disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction. At the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns. Whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage.\n\n- Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite).\n- Republic Offensive Territory Battle: Cassian disguises as Wat Tambor.\n- Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper. | 67 |
 | MagnaGuard 23k | Stunning Strike | Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability. | 66 |
 | Jyn G10 15k | Fierce Determination | Rogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy.\n\nWhile in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role\n\n- Attacker Gain Critical Damage Up and Offense Up for 2 turns\n- Tank Gain Critical Hit Immunity and Taunt for 2 turns\n- Support or Healer Gain Evasion Up and Speed Up for 2 turns | 64 |
 | K-2SO G8 13k | Reprogrammed Imperial Droid | K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage. | 63 |
 | Mace G11 17k | Sense Weakness | Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter. | 60 |
 | Mace G11 17k | This Party's Over | Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection. | 59 |
 | Mace G11 17k | Vaapad | Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack | 59 |
 | Greef 24k | Bring Them in Cold | Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns. | 58 |
 | Jango 24k | Anything to Get Ahead | Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated. | 58 |
 | FOTP 20k | Keen Eye | First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage.\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:\n\n- All allies gain 50% Max Health\n- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed\n- At the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage\n- Whenever an ally loses Advantage, they recover 20% Health and Protection\n- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it\n- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns | 57 |
 | Leia 20k | Against All Odds | Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. | 56 |
 | Wicket 21k | Furtive Tactics | Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. | 56 |
 | Darth Maul G12, 16k | Dancing Shadows | All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies. | 56 |
 | Greedo G11 18k | Threaten | All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter by an amount equal to Greedo's Critical Chance, which can't be resisted (excludes raid bosses and Galactic Legends). Then, Greedo gains an equal amount of Turn Meter removed this way. If the target is reduced to less than 20% Turn Meter, Stun them for 1 turn, which can't be resisted. Dispel all buffs on target enemy. This attack can't be evaded. | 55 |
 | Ezra G11 15k | Flourish | Deal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns. | 53 |
 | Dengar 24k | Grizzled Veteran | Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection. | 53 |
 | Jyn G10 15k | Into the Fray | Rebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted. | 52 |
 | zThrawn 26k | Legendary Strategist | Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). | 52 |
 | Hera G11 16k | Play to Strengths | Call another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter. | 51 |
 | Logray 21k | Shaman's Insight | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 50 |
 | Finn 23k | Balanced Tactics | Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle. | 50 |
 | Cody G8 13k | Ghost Company Commander | Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. | 49 |
 | Stormtrooper G9 11k | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | Paploo 21k | Don't Hold Back | Whenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. | 49 |
 | Tarkin G12 18k | Callous Conviction | Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy. | 47 |
 | zDN G12 20k | Strength of the Void | Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. | 36 |
 | Tarkin G12 18k | Tighten the Grip | Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. | 34 |
 | T3-M4 21k | Combat Logic Upgrade | Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team. | 32 |
 | Vet Han, 20k | Swindle | When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. | 32 |
 | Krennic G10 10k | Director of Advanced Weapons Research | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 31 |
 | T3-M4 21k | Master Gearhead | T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy. | 31 |
 | Vet Chewbacca, 20k | Let the Wookiee Win | At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. | 25 |
 | L3-37 21k | For the Droids | At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. | 21 |
 | Rose 22k | Valiant Spirit | Rose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter.\n\nWhile in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit. | 19 |
 | Young Lando, 21k | Perfect Timing | If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared. | 13 |