Toon | Stats | Zeta | Description | Popularity |
 | 50R-T G8 14k | Sabacc Shuffle | Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.\n\nAll allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%). | 100 |
 | Zorii Bliss G9, 15k | Spice Runner Skills | Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal. Whenever an ally triggers an Expose, all allies recover 5% Protection. The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter. If that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns. If that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead. If this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection.\n\nWhenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles:\n- Attackers: Critical Damage Up for 2 turns\n- Healers and Supports: Speed Up for 2 turns\n- Tanks: Critical Hit Immunity for 2 turns | 100 |
 | Paz Vizsla G9, 14k | Vengeful Incineration | Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.\n\nThis ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat. | 100 |
 | Admiral Trench G10, 14k | Net Positive | Dispel buffs, deal Special damage to target enemy, inflict Stagger for 2 turns and call all other non-Droid Separatist allies to assist.\n\nNon-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns.\n\nTactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn | 100 |
 | 0-0-0 G9 14k | Drain Organics | Whenever 0-0-0 or BT-1 gain a stack of Translation, they grant a stack of Translation to the other (limit once per turn). At the start of 0-0-0's turn, inflict Target Lock for 1 turn on a random non-Droid enemy that doesn't already have it. Whenever a non-Droid enemy is defeated, the attacking ally recovers 30% Health and Protection. If the attacking ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter. If the attacking ally is BT-1, he gains Offense Up for 2 turns and 30% Turn Meter instead. | 97 |
 | Tarfful G8 14k | Better Together | Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn | 95 |
 | IPD G8 13k | Imperial Logistics | Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. | 94 |
 | Cere Junda G8, 14k | Determined Assault | Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter. This ability starts on cooldown and can't be evaded. All Unaligned Force User allies gain Defense Penetration Up for 3 turns.\n\nThe weakest other Light Side Unaligned Force User ally recovers 50% Health. | 84 |
 | Initiate G8 13k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | Fulcrum G8 13k | Whirlwind | Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack. | 73 |
 | zBen Solo, 26k | Force Dyad | If all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot: All allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can’t be copied, dispelled, or prevented. While Ben Solo is active, Rey can’t be defeated. Ben Solo can’t be defeated while Rey is above 50% Health.\n\nWhile in Grand Arenas, if Galactic Legend Rey is in the allied Leader slot: If the enemy in the Leader slot begins their turn with Ben Solo defeated and Ben still has an active ally, he revives with 51% Health and all allies gain Instant Defeat Immunity for the rest of the encounter, which can’t be copied, dispelled, or prevented. | 72 |
 | Zorii Bliss G9, 15k | There's More of Us | If the ally in the Leader slot is non-Unaligned Force User Resistance:\n\n- Resistance allies have +100% Potency while they have more allies than enemies and have +35 Speed while they have equal or fewer allies than enemies\n- Whenever Zorii uses an ability while Stealthed, the ally in the Leader slot and any Poe Dameron gain Retribution for 1 turn; if Poe is Taunting, he also gains Critical Hit Immunity for 1 turn\n- Whenever a Resistance ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 35% Offense (stacking) for 1 turn\n- Whenever a non-Unaligned Force User Resistance ally removes Turn Meter from an enemy, they inflict Speed Down for 1 turn\n- Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn\n- While Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn\n- Whenever a non-Unaligned Force User Resistance Tank Taunts they gain 15% Max Health (stacking) for the rest of the encounter and whenever Taunt expires on them, they recover 15% Protection\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted | 69 |
 | Cassian G9 14k | Groundwork | At the start of each encounter, Rebel allies gain Protection Up (20%) for 3 turns, Rebel Attacker allies gain Defense Up for 3 turns, Rebel Support allies gain Potency Up for 3 turns, and Rebel Tank allies gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.\n\nWhile in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle. While disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction. At the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns. Whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage.\n\n- Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite).\n- Republic Offensive Territory Battle: Cassian disguises as Wat Tambor.\n- Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper. | 67 |
 | Kanan G8 13k | Total Defense | Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter. | 67 |
 | zTaron Malicos, 26k | Strength is Power | Malicos' attacks can't be evaded, enemies defeated by him can't be revived, he has 75% counter chance and 100% Health Steal, and at the start of battle, he gains 25% Offense for each other Dark Side or Light Side Unaligned Force User. If the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos ignores Taunt effects.\n\nWhile debuffed, he gains 50% Health Steal.\n\nWhenever Malicos uses an ability during his turn, if he has Accuracy Up or Defense Up, he immediately uses Dark Strike. Whenever he attacks out of turn, he gains 10% Critical Damage (stacking) for 3 turns. Whenever he is inflicted with Daze, he dispels it and reduces his cooldowns by 1.\n\nWhenever an enemy dispels a debuff Malicos inflicted from one of his abilities, he gains a stack of Edge of Madness until the end of the encounter.\n\nWhile in Grand Arenas: At the start of battle, Malicos gains a stack of Edge of Madness until the end of the encounter, and all Unaligned Force User allies gain Critical Hit Immunity for 2 turns which can't be dispelled. He has +100% Max Health and +50% Mastery.\n\nWhenever he uses an ability during his turn, he immediately uses Dark Strike. Whenever he attacks out of turn, he gains Protection Up (20%, stacking) for 1 turn.\n\nWhenever any other Unaligned Force User ally uses a Special ability, Malicos assists. | 66 |
 | zTaron Malicos, 26k | Echo of the Fallen Order | All allies have +30% Critical Chance.\n\nIf all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter. Whenever an ally is inflicted with Healing Immunity, they dispel it and gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, they dispel it and recover 30% Health and Protection.\n\nWhile in Grand Arenas: Enemies defeated by allies can't be revived. This effect persists if Malicos is defeated.\n\nThe first time another Dark Side or Light Side Unaligned Force User ally would be reduced to 1% Health, if Malicos is active, they recover 100% Health and Protection, gain Damage Immunity for 1 turn, take a bonus turn, and gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.\n\nWhile Malicos is active, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Malicos gains a stack of Edge of Madness and that enemy takes true damage, which can't be evaded (limit once per turn). This damage can't defeat enemies. | 66 |
 | Jyn G12 18k | Fierce Determination | Rogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy.\n\nWhile in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role\n\n- Attacker Gain Critical Damage Up and Offense Up for 2 turns\n- Tank Gain Critical Hit Immunity and Taunt for 2 turns\n- Support or Healer Gain Evasion Up and Speed Up for 2 turns | 64 |
 | K-2SO G8 13k | Reprogrammed Imperial Droid | K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage. | 63 |
 | Young Han G8, 13k | Ready For Anything | When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn. | 62 |
 | Jyn G12 18k | Into the Fray | Rebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted. | 52 |
 | Hera G12 17k | Play to Strengths | Call another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter. | 51 |
 | Bodhi Rook G8, 13k | Double Duty | While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it. | 47 |
 | zGrand Inquisitor, 26k | Master Inquisitorius | Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.\n\nAdditionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):\n- Attackers: +2% Critical Damage\n- Healers and Supports: +2% Potency\n- Tanks: +2% Defense\n\nIf the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:\n- Attackers: Advantage\n- Healers and Supports: Foresight\n- Tanks: Taunt\n\nWhile in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge. | 46 |
 | Admiral Trench G10, 14k | Feared Tactician | Separatist allies have +30% Max Health, Max Protection, and Potency and they have +10% Speed (excludes Galactic Legend allies) for each ally with Tech and each enemy with Extortion.\n\nWhenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.\n\nWhile a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.\n\nWhile in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.\n\nWhenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle. | 37 |
 | T3-M4 G12 17k | Combat Logic Upgrade | Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team. | 32 |
 | zBen Solo, 26k | Redeemed | At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn.\n\nWhile in Grand Arenas: Ben Solo's attacks ignore Protection. | 31 |
 | T3-M4 G12 17k | Master Gearhead | T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy. | 31 |
 | zMerrin G10 18k | Shadow Stride | Inflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.\n\nMagick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth | 31 |
 | Cere Junda G8, 14k | Rekindle | All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.\n\nIf all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.\n\nWhile in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns. | 28 |
 | zGrand Inquisitor, 26k | Compassion Leaves a Trail | For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.\n\nIf an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.\n\nThe first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.\n\nWhile in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy). | 26 |
 | L3-37 G8 13k | For the Droids | At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. | 21 |
 | Admiral Trench G10, 14k | I Smell Fear, and It Smells Good | At the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. While Trench is active, Separatist allies have +50% Potency. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity.\n\nThe first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.\n\nWhenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.\n\nWhile in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns. The first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns. While a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%. While a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%.\n\nAllies with Tactical Supremacy have +25 Speed. | 19 |
 | 50R-T G8 14k | Spare Parts | Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.\n\nSpare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\n\nWhile in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented. | 12 |
 | zTusken Chieftain, 23k | Nomadic People | Whenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration. | 10 |