Alliance - BRG Deathless Mages: Dada Zeta Farming

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These are the zetas you are missing from important toons (e.g. not Farmboy) that you have at G8 or higher and are sorted by popularity among people who have the character geared. The first one is popularity within the BRG Alliance. Higher scores are better zetas, at least in theory -- this does not consider your team makeup aside from a few simple rules on leadership zetas. These are merely guidelines.
ToonStatsZetaDescriptionPopularity
Iden Versio G8, 13k First In, Last OutIf no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, Iden gains 100% Turn Meter at the start of each encounter, and whenever she is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally.\n\nWhile Iden has Protection Up, she has +30% Potency; while she is active, Imperial Trooper allies have +30% Offense.100
Eighth Brother G12, 14k Bladed HiltIf Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.\n\n- 1+ stack consumed: Inflict Healing Immunity for 2 turns\n- 2+ stacks consumed: Inflict Speed Down for 2 turns\n- 3+ stacks consumed: Inflict Ability Block for 1 turn\n- 4+ stacks consumed: Inflict Buff Immunity for 2 turns\n- 5 stacks consumed: Inflict Armor Shred for the rest of the battle\n\nThese debuffs cannot be resisted by Jedi enemies.100
Fifth Brother G12, 13k Shrouded in DarknessDeal Special damage to target enemy and inflict Vulnerable for 2 turns. For each stack of Purge on the target, all Inquisitorius allies gain 10% Protection Up (stacking) for 2 turns. If the target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded, or resisted.100
Ninth Sister G12, 14k Ground PoundDeal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns.100
KAM 22k Jedi CouncilAt the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense.\n\nGalactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health.100
JKL 27k Return of the JediAll Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.\n\nAt the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.\n\nAt the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.\n\nHeroes Arise: Dispel all debuffs on all allies, then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.\n\nThis ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).99
JKL 27k Jedi Knight's ResolveEach time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.\n\nWhen he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.\n\nAt the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.\n\nJedi Knight Luke Skywalker is immune to Stun and Fear.99
Admiral Raddus 5* G11, 9156 Inspiring ManeuverAll Rebel allies gain Protection Up (50%) for 2 turns and recover 35% Max Protection. All ally Tanks gain Taunt for 2 turns. All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied and call all Rogue One allies to assist. If target enemy is Dark Side and debuffed, increase their cooldowns by 1 (excluding Galactic Legends).\n\nIf all allies are Rogue One, reduce the cooldown of Inspiring Maneuver by 2.\n\nSpark of Rebellion: Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.98
Admiral Raddus 5* G11, 9156 Transmission from ScarifAdmiral Raddus gains 30% Defense and 40% Tenacity.\n\nIf Jyn Erso is an ally, she gains Spark of Rebellion at the start of encounter and when Jyn Erso loses Spark of Rebellion, she regains Spark of Rebellion for 3 turns. While Admiral Raddus is active, Jyn Erso can't be defeated.\n\nIf Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope.\n\nAdmiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Raddus gains 1% Upload Progress for each stack of Expose on that enemy. Whenever a Rogue One ally uses a Special ability, Admiral Raddus gains 2% Upload Progress. When Jyn Erso uses a Basic or Special ability, Admiral Raddus gains 5% Upload Progress. At 100% Upload Progress, Admiral Raddus gains a bonus turn.\n\nHope: Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Healing Immunity and Protection Disruption for 4 turns, which can't be dispelled, evaded, or resisted.97
Piett 28k The Emperor's TrapAdmiral Piett has +60% counter chance. Piett gains 5% Turn Meter whenever another Empire ally takes damage.\n\nWhenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.\n\nIf Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity.\n\nThe Emperor's Trap: +6% Offense and Potency per stack97
zMon Mothma, 26k Alliance ChancellorAt the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.\n\nMon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.96
Shaak Ti, 21k Heightened ReflexesWhenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.\n\nWhenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn.95
IPD G8 13k Imperial LogisticsImperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated.94
zzVader 32k No EscapeAt the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.\n\nDarth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.93
Shaak Ti, 21k Unity Wins WarClone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.\n\nFor each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.90
Boushh (Leia Organa), 24k FearlessBoushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.\n\nIf all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.\n\nMy Kind of Scum: +10% Max Health and Defense\n\nDeadly Bluff: Boushh's Abilities gain additional effects against this character89
Piett 28k Suborbital StrikeDispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.88
zMT 24k PlaguebearerAt the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter.87
Pao G8 12k For PipadaWhenever a Rebel ally uses a Basic attack, reduces Pao's cooldowns by 1 and Pao gains 5% Turn Meter.84
RG G10 14k Unyielding DefenderAt the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.\n\nAt the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.81
zBossk 27k Trandoshan RageBossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.81
Dooku G12 17k Flawless RiposteCount Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn.80
Darth Talon, 23k Proven LoyaltyIf all allies are Sith at the start of battle (excluding summoned allies), whenever the Leader is damaged, all allies gain 5% Turn Meter. The first time they would be defeated while Darth Talon is active, they dispel all debuffs on themselves, recover 100% Health, and gain 100% Turn Meter; then, Darth Talon gains 3 stacks of Loyal Hand (max 20), loses 50% Health, and gains Stealth for 1 turn. Darth Talon can't be defeated by this damage. Additionally, Dark Frenzy's cooldown is refreshed.80
Thrawn G12 18k Ebb and FlowThrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter.80
The Mandalorian, 23k Disciplined Bounty HunterEach time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated.79
Bo-Katan G9 11k Stronger TogetherAt the start of battle, Mandalorian allies gain 20% Max Protection for each Mandalorian ally until the first time Bo-Katan is defeated. \n\nWhenever a Mandalorian ally attacks out of turn, Mandalorian allies recover 8% Health and Protection.79
Sidious G12 16k Sadistic GleeDarth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.\n\nWhile in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.78
IG-11 23k Child's FavorAt the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded.77
Kuiil 23k Frontier WisdomAt the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection.77
Dash Rendar, 23k HotshotScoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter.75
Initiate 20k Nightsister RetaliationIf Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense.75
Cara Dune, 23k Ex-Rebel Shock TrooperCara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.74
Greef 24k Sweeten the DealDispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.74
Fulcrum G8 13k WhirlwindConsume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack.73
Jango G12 18k Notorious ReputationJango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.72
Kyle Katarn, 23k Power of the ValleyDispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied.\n\nJedi Knight: Inflict Force Influence on all enemies for 2 turns \n\nForce Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance)72
Boba 30k Bounty Hunter's ResolveAt the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked.72
zHYoda 26k Do or Do NotWhenever an ally with Master's Training is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns.71
zMara Jade, The Emperor's Hand, 25k Ultimate PredatorDispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.71
ROLO 23k DauntlessLeia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.70
zZorii Bliss, 26k There's More of UsIf the ally in the Leader slot is non-Unaligned Force User Resistance:\n\n- Resistance allies have +100% Potency while they have more allies than enemies and have +35 Speed while they have equal or fewer allies than enemies\n- Whenever Zorii uses an ability while Stealthed, the ally in the Leader slot and any Poe Dameron gain Retribution for 1 turn; if Poe is Taunting, he also gains Critical Hit Immunity for 1 turn\n- Whenever a Resistance ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 35% Offense (stacking) for 1 turn\n- Whenever a non-Unaligned Force User Resistance ally removes Turn Meter from an enemy, they inflict Speed Down for 1 turn\n- Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn\n- While Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn\n- Whenever a non-Unaligned Force User Resistance Tank Taunts they gain 15% Max Health (stacking) for the rest of the encounter and whenever Taunt expires on them, they recover 15% Protection\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted69
zzJTR 32k Virtuous ProtectorWhen another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.68
Visas G12 17k Returned to the LightWhile Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn.67
Princess Kneesaa, 26k Yub NubDeal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns.67
Kanan 20k Total DefenseDispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter.67
Sabine 21k DemolishDeal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded.67
Cassian G12 14k GroundworkAt the start of each encounter, Rebel allies gain Protection Up (20%) for 3 turns, Rebel Attacker allies gain Defense Up for 3 turns, Rebel Support allies gain Potency Up for 3 turns, and Rebel Tank allies gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.\n\nWhile in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle. While disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction. At the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns. Whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage.\n\n- Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite).\n- Republic Offensive Territory Battle: Cassian disguises as Wat Tambor.\n- Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper.67
Jyn G12 17k Fierce DeterminationRogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy.\n\nWhile in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role\n\n- Attacker Gain Critical Damage Up and Offense Up for 2 turns\n- Tank Gain Critical Hit Immunity and Taunt for 2 turns\n- Support or Healer Gain Evasion Up and Speed Up for 2 turns64
K-2SO G10 14k Reprogrammed Imperial DroidK-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage.63
Captain Rex, 29k Master MarksmanDeal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.61
Juhani G12 17k Cathar ResilienceJuhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance.\n\nWhen Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt.\n\nWhile in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented.\n\nRedeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection61
Mace G12 18k Sense WeaknessMace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.60
zBB-8 29k Self-Preservation ProtocolWhen BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection.60
Mace G12 18k This Party's OverDeal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.59
Mace G12 18k VaapadMace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack59
Jango G12 18k Anything to Get AheadScoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.58
Greef 24k Bring Them in ColdDispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.58
Darth Maul G12, 17k Dancing ShadowsAll Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.56
Leia 20k Against All OddsWhenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection.56
Wicket 21k Furtive TacticsWicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.56
Cpt Solo, 23k Nick of TimeCaptain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.56
Greedo G8 13k ThreatenAll allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter by an amount equal to Greedo's Critical Chance, which can't be resisted (excludes raid bosses and Galactic Legends). Then, Greedo gains an equal amount of Turn Meter removed this way. If the target is reduced to less than 20% Turn Meter, Stun them for 1 turn, which can't be resisted. Dispel all buffs on target enemy. This attack can't be evaded.55
IG-88 21k Adaptive Aim AlgorithmIG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.55
Scout Trooper, 26k Strategic AssessmentDispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.\n\nInflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.\n\nIf the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.54
Scout Trooper, 26k Imperial VanguardWhenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.\n\nIf the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle\n\nWhile Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.\n\nWhile in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.\n\nWhile in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.53
Dengar 23k Grizzled VeteranWhenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.53
Jyn G12 17k Into the FrayRebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted.52
Thrawn G12 18k Legendary StrategistEmpire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3).52
Hera 20k Play to StrengthsCall another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter.51
Logray 20k Shaman's InsightWhenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health.50
Cody G11 16k Ghost Company CommanderClone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability.49
Paploo 21k Don't Hold BackWhenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active.49
The Mandalorian, 23k Asset AcquisitionAll Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)\n\nReward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally.49
Tarkin G10 15k Callous ConvictionGrand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy.47
Holdo 23k Quiet ConfidenceWhen another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance.39
zDN 26k Strength of the VoidSith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits.36
Scav Rey, 26k Focused StrikesAs long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted.36
Tarkin G10 15k Tighten the GripEmpire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted.34
Captain Rex, 29k The Lost CommanderCaptain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.\n\nWhenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection. \n\nWhile in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.\n\nWhile in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.\n\nWhile in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted. 33
Vet Han, 20k SwindleWhen an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn.32
T3-M4 23k Combat Logic UpgradeDroid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team.32
T3-M4 23k Master GearheadT3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy.31
Krennic 4* G8 6786 Director of Advanced Weapons ResearchEmpire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit.31
Vet Chewbacca, 21k Let the Wookiee WinAt the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities.25
L3-37 23k For the DroidsAt the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.21
Rose 23k Valiant SpiritRose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter.\n\nWhile in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit.19
Young Lando, 22k Perfect TimingIf Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.13

Generated 2024-09-30 17:00:27 +0000