Toon | Stats | Zeta | Description | Popularity |
 | Paz Vizsla 3* G8, 8970 | Vengeful Incineration | Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.\n\nThis ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat. | 100 |
 | IPD G8 13k | Imperial Logistics | Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. | 94 |
 | Barriss G8 13k | Swift Recovery | At the end of each of her turns, Barriss dispels all debuffs from the weakest debuffed ally and gains 10% Turn Meter for each debuff removed.\n\nWhenever an ally is critically hit, that ally recovers 20% Health and Barriss gains 10% Turn Meter. | 88 |
 | Initiate G8 13k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | Princess Kneesaa 5* G9, 10k | Yub Nub | Deal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns. | 67 |
 | Young Han G8, 13k | Ready For Anything | When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn. | 62 |
 | Captain Rex 5* G8, 10k | Master Marksman | Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies. | 61 |
 | Logray G8 13k | Shaman's Insight | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 50 |
 | Stormtrooper G12 16k | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | zDN 26k | Strength of the Void | Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. | 36 |
 | Captain Rex 5* G8, 10k | The Lost Commander | Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.\n\nWhenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection. \n\nWhile in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.\n\nWhile in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.\n\nWhile in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted. | 33 |
 | zzBen Solo, 34k | Redeemed | At the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn.\n\nWhile in Grand Arenas: Ben Solo's attacks ignore Protection. | 31 |
 | Boba Fett, Scion of Jango, 28k | Fett Legacy | Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated.\n\nWhenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.\n\nIf Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn.\n\nWhile in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. | 21 |
 | Young Lando G8, 13k | Perfect Timing | If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared. | 13 |