Alliance - Doomed to Dew it Again: Devious Zeta Farming

Alliance | Doomed to Dew it Again | Info | Mods | TW+GA Squads | Counters | Targets | Unlocks | Zetas | Farming | DS Geo TB | LS Geo TB |
Resources

These are the zetas you are missing from important toons (e.g. not Farmboy) that you have at G8 or higher and are sorted by popularity among people who have the character geared. The first one is popularity within the BRG Alliance. Higher scores are better zetas, at least in theory -- this does not consider your team makeup aside from a few simple rules on leadership zetas. These are merely guidelines.
ToonStatsZetaDescriptionPopularity
zzzGAS 37k Furious SlashDeal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.\n\nIf this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.\n\nTelekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.99
Initiate G12 17k Nightsister RetaliationIf Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense.75
zZorii Bliss, 26k There's More of UsIf the ally in the Leader slot is non-Unaligned Force User Resistance:\n\n- Resistance allies have +100% Potency while they have more allies than enemies and have +35 Speed while they have equal or fewer allies than enemies\n- Whenever Zorii uses an ability while Stealthed, the ally in the Leader slot and any Poe Dameron gain Retribution for 1 turn; if Poe is Taunting, he also gains Critical Hit Immunity for 1 turn\n- Whenever a Resistance ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 35% Offense (stacking) for 1 turn\n- Whenever a non-Unaligned Force User Resistance ally removes Turn Meter from an enemy, they inflict Speed Down for 1 turn\n- Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn\n- While Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn\n- Whenever a non-Unaligned Force User Resistance Tank Taunts they gain 15% Max Health (stacking) for the rest of the encounter and whenever Taunt expires on them, they recover 15% Protection\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted69
zzTaron Malicos, 34k Echo of the Fallen OrderAll allies have +30% Critical Chance.\n\nIf all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter. Whenever an ally is inflicted with Healing Immunity, they dispel it and gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, they dispel it and recover 30% Health and Protection.\n\nWhile in Grand Arenas: Enemies defeated by allies can't be revived. This effect persists if Malicos is defeated.\n\nThe first time another Dark Side or Light Side Unaligned Force User ally would be reduced to 1% Health, if Malicos is active, they recover 100% Health and Protection, gain Damage Immunity for 1 turn, take a bonus turn, and gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.\n\nWhile Malicos is active, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Malicos gains a stack of Edge of Madness and that enemy takes true damage, which can't be evaded (limit once per turn). This damage can't defeat enemies.66
zThrawn 28k Legendary StrategistEmpire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3).52
zJyn 26k Into the FrayRebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted.52
Cody 23k Ghost Company CommanderClone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability.49
zThe Mandalorian, 24k Asset AcquisitionAll Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)\n\nReward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally.49
Bodhi Rook G12, 17k Double DutyWhile Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it.47
zzJedi Knight Cal Kestis, 35k Impetuous AssaultIf Jedi Knight Cal Kestis doesn't have Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous.\n\nThe first time Impetuous Assault is used this encounter, instantly defeat target enemy.\n\nDeal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns.\n\nConfiguration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking\n\nWhile in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle.\n\nThis ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous.43
zEmbo 26k The Quiet AssassinAll Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.42
zzDr. Aphra, 36k Droid SavantAt the start of Aphra's turn, she, Dark Side Droid, Dark Side Scoundrel, Darth Vader, and Krrsantan allies gain Defense, Offense, and Tenacity equal to 30% of Doctor Aphra's Potency until the start of her next turn. Hacked Commando Droid ally instead gains 60%. While she is active, if BT-1 or 0-0-0 are allies, they have +20% Potency and +20 Speed.\n\nThe first time a Dark Side Droid ally falls below 50% Health, they gain Protection Up (40%) for 2 turns.\n\nWhile in 5v5 Grand Arenas: The first time a non-Separatist Dark Side Droid or Dark Side Scoundrel ally falls below 20% Health, they gain Damage Immunity for 1 turn. Whenever a Dark Side Droid is defeated, they inflict a Damage Over Time on all enemies for 2 turns. Inflict an additional Damage Over Time for 2 turns for each Relic level that character has.\n\nAphra, non-Separatist Dark Side Droids, Dark Side Scoundrels, and Krrsantan are immune to Ability Block and Healing Immunity.41
Scav Rey, 26k Focused StrikesAs long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted.36
zTarkin 29k Tighten the GripEmpire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted.34
zHondo 30k That's Just Good BusinessHondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.\n\nHondo gains bonuses based on the amount of stacks of Ransom:\n\n- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability\n- 10+ Stacks: Immune to critical hits\n- 15+ Stacks: Recover 20% Health at the start of his turn\n- 20+ Stacks: Recover 20% Protection at the start of his turn\n\nAt the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.\n\nWhile in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30).33
zzBen Solo, 34k RedeemedAt the start of battle, if all of Ben Solo’s allies were Light Side and there is any version of Rey in the allied Leader slot, Ben Solo gains 15% Max Health and 10 Speed for each Light Side ally (excluding summons). Ben Solo ignores taunt effects during his turn.\n\nWhile in Grand Arenas: Ben Solo's attacks ignore Protection. 31
zzGrand Inquisitor, 35k Compassion Leaves a TrailFor each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.\n\nIf an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.\n\nThe first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.\n\nWhile in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).26
Boba Fett, Scion of Jango, 30k Fett LegacyBoba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated.\n\nWhenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.\n\nIf Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn.\n\nWhile in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled.21
zzAdmiral Trench, 30k I Smell Fear, and It Smells GoodAt the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. While Trench is active, Separatist allies have +50% Potency. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity.\n\nThe first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.\n\nWhenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.\n\nWhile in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns. The first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns. While a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%. While a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%.\n\nAllies with Tactical Supremacy have +25 Speed.19
Young Lando G12, 17k Perfect TimingIf Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.13
z50R-T 28k Spare PartsDroid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.\n\nSpare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\n\nWhile in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.12
zCal Kestis, 28k I'm PersistentAt the start of battle, all Unaligned Force User allies gain 30% Max Health and 30% Tenacity. Whenever an ally is critically hit they and Cal recover 5% Health and Protection. If the ally is also a Light or Dark Side Unaligned Force User they and Cal gain Protection Up (10%, stacking, max 50%) for 2 turns.\n\nFor each Special ability used by each other character, Cal gains a stack of Persistence, which can't be copied, dispelled, or prevented. If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence.\n\nPersistence: At the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:\n\n- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns\n- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns\n- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset\n\nWhile in Territory Wars and if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat.12
zTusken Chieftain, 31k Nomadic PeopleWhenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration.10

Generated 2024-09-30 17:02:26 +0000