Toon | Stats | Zeta | Description | Popularity |
 | Tusken Chieftain 5* G8, 9876 | Ceremonial Dance | Call a random other ally to assist, dealing 50% more damage. Grant Tusken allies 2 stacks of Momentum for 3 turns. | 100 |
 | Hondo G8 9051 | I Don't Want to Kill You Per Se | Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.\n\nCaptive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter\n\nCaptive on raid bosses: -30% Critical Damage, Defense, and Offense | 100 |
 | B1 G12 18k | Droid Battalion | B1 can't score critical hits or be revived. B1 has no Protection, 1 Health, and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 is immediately destroyed. B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased.\n\nWhen B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1's turn, they gain 3 stacks of Droid Battalion.\n\nB1 is immune to damage from Lord of Betrayal in the Sith Triumvirate Raid.\n\nDroid Battalion: Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance | 99 |
 | Admiral Raddus G9, 13k | Inspiring Maneuver | All Rebel allies gain Protection Up (50%) for 2 turns and recover 35% Max Protection. All ally Tanks gain Taunt for 2 turns. All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied and call all Rogue One allies to assist. If target enemy is Dark Side and debuffed, increase their cooldowns by 1 (excluding Galactic Legends).\n\nIf all allies are Rogue One, reduce the cooldown of Inspiring Maneuver by 2.\n\nSpark of Rebellion: Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns. | 98 |
 | Admiral Raddus G9, 13k | Transmission from Scarif | Admiral Raddus gains 30% Defense and 40% Tenacity.\n\nIf Jyn Erso is an ally, she gains Spark of Rebellion at the start of encounter and when Jyn Erso loses Spark of Rebellion, she regains Spark of Rebellion for 3 turns. While Admiral Raddus is active, Jyn Erso can't be defeated.\n\nIf Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope.\n\nAdmiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Raddus gains 1% Upload Progress for each stack of Expose on that enemy. Whenever a Rogue One ally uses a Special ability, Admiral Raddus gains 2% Upload Progress. When Jyn Erso uses a Basic or Special ability, Admiral Raddus gains 5% Upload Progress. At 100% Upload Progress, Admiral Raddus gains a bonus turn.\n\nHope: Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Healing Immunity and Protection Disruption for 4 turns, which can't be dispelled, evaded, or resisted. | 97 |
 | B2 G12 18k | Reactive Protocol | B2 has a 40% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack. Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter. | 96 |
 | Droideka G12 17k | Deflector Shield Generator | Droideka gains 10% Turn Meter and 1 stack of Charge for 1 turn whenever an enemy takes a turn. Additionally, Droideka recovers 10% Protection whenever it damages a Target Locked enemy.\n\nDroideka has +50% Speed and +25% Evasion unless it has Damage Immunity. If Droideka has Damage Immunity, it has -50% Speed and a 35% chance to assist dealing 50% less damage whenever another Separatist ally uses an ability (limit once per turn).\n\nCharge: +5% Offense per stack\n\nWhile in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented. Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn. Whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter. At the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun. While Droideka is Marked, all other allies have +25% Potency and +25 Speed. The first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health. At the start of Droideka's turn, all allies recover 10% Health and Protection. | 96 |
 | Tarfful G8 11k | Better Together | Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn | 95 |
 | Shaak Ti G8, 13k | Heightened Reflexes | Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.\n\nWhenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn. | 95 |
 | GK G12 16k | Soresu | At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.\n\nWhenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.\n\nIf all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up. | 93 |
 | GG G12 16k | Metalloid Monstrosity | At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.\n\nAt the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 1 bonus turn. | 91 |
 | GG G12 16k | Daunting Presence | All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.\n\nWhen a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking). | 90 |
 | Shaak Ti G8, 13k | Unity Wins War | Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.\n\nFor each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense. | 90 |
 | Fives G9 15k | Tactical Awareness | Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.\n\nIf Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle. | 90 |
 | Boushh (Leia Organa), 24k | Fearless | Boushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.\n\nIf all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.\n\nMy Kind of Scum: +10% Max Health and Defense\n\nDeadly Bluff: Boushh's Abilities gain additional effects against this character | 89 |
 | Dark Trooper G9, 14k | Bombarding Reinforcements | Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad. | 89 |
 | zThe Mandalorian (Beskar Armor), 30k | Seasoned Tactics | For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.\n\nWhenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter. | 87 |
 | Rex G8 10k | Captain of the 501st | All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.\n\nIf Ahsoka Tano (Snips) is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health. | 87 |
 | zMT G12 20k | Plaguebearer | At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter. | 87 |
 | Fives G9 15k | Domino Squad | Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.\n\nIf CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting. | 87 |
 | Echo (501st) G8, 9943 | Domino Squad | Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.\n\nIf Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting. | 86 |
 | Ahsoka Tano (Snips) G10, 14k | Daring Padawan | Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.\n\nIf Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability.\n\nIf the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability. | 85 |
 | zGBA G12 20k | Geonosian Swarm | Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy. | 85 |
 | JKA 26k | Righteous Fury | Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns. | 84 |
 | Pao G12 16k | For Pipada | Whenever a Rebel ally uses a Basic attack, reduces Pao's cooldowns by 1 and Pao gains 5% Turn Meter. | 84 |
 | Mission G12 17k | Me and Big Z Forever | Mission has +50% Offense. If Zaalbar is present, he also gains this bonus. Once per turn, Mission Assists when Zaalbar uses an ability. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health. | 82 |
 | RG G12 16k | Unyielding Defender | At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.\n\nAt the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. | 81 |
 | Daka G12 17k | Serve Again | When another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter. | 81 |
 | Nute G12 15k | Viceroy's Reach | Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded, and enemies with Extortion have -30% Speed and Offense.\n\nThe first time Nute Gunray is defeated, he is revived with 100% Health and Turn Meter. Every time Nute Gunray is revived, he Stealths for 2 turns. | 80 |
 | Dooku G12 17k | Flawless Riposte | Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. | 80 |
 | Thrawn G12 17k | Ebb and Flow | Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter. | 80 |
 | AV G12 17k | Rampage | When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs.\n\nWhile in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity. When any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset. When Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends). Asajj has +10% Critical Damage for each enemy with debuffs. | 80 |
 | The Mandalorian, 21k | Disciplined Bounty Hunter | Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated. | 79 |
 | JTR 27k | Inspirational Presence | Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.\n\nWhen a Resistance ally uses a Special ability:\n - All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)\n - If the Resistance ally has no debuffs, reduce their Cooldowns by 1 | 79 |
 | Sidious 25k | Sadistic Glee | Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.\n\nWhile in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns. | 78 |
 | Kuiil G9 13k | Frontier Wisdom | At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection. | 77 |
 | IG-11 G8 11k | Child's Favor | At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded. | 77 |
 | Dash Rendar, 23k | Hotshot | Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter. | 75 |
 | Zaalbar G12 17k | Mission's Guardian | Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies. | 74 |
 | JTR 27k | Insight | At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.\n\nAt the end of Rey's turn:\n - Rey gains Foresight until she Evades\n - If Rey has Foresight, she gains Critical Damage Up until she is damaged\n - If Rey has Critical Damage Up, she gains Offense Up until she is damaged | 74 |
 | Cara Dune G12, 17k | Ex-Rebel Shock Trooper | Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn. | 74 |
 | Fulcrum G12 17k | Whirlwind | Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack. | 73 |
 | Carth Onasi G12, 16k | Soldier of the Old Republic | Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.\n\nWhen an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).\n\nWhile in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter. | 72 |
 | Jango G12 18k | Notorious Reputation | Jango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. | 72 |
 | Boba 30k | Bounty Hunter's Resolve | At the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked. | 72 |
 | Sith Trooper, 23k | Emperor's Legacy | At the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.\n\nWhenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).\n\nWhenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn. | 71 |
 | BS G12 19k | Initiative | At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. | 71 |
 | HK-47 G12 17k | Self-Reconstruction | When a buff expires on an enemy, HK-47 recovers 5% Health and 5% Protection. When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear. | 69 |
 | HK-47 G12 17k | Loyalty to the Maker | If HK-47's leader is Darth Revan, HK-47 has the following:\n\n- +50% Defense, Offense, Potency, and Tenacity\n\n- +30% Critical Avoidance for each Jedi enemy at the start of encounter\n\n- Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated\n\n- Enemies with Protection Up can't gain bonus Turn Meter | 68 |
 | JTR 27k | Virtuous Protector | When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself. | 68 |
 | Cassian G12 17k | Groundwork | At the start of each encounter, Rebel allies gain Protection Up (20%) for 3 turns, Rebel Attacker allies gain Defense Up for 3 turns, Rebel Support allies gain Potency Up for 3 turns, and Rebel Tank allies gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.\n\nWhile in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle. While disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction. At the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns. Whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage.\n\n- Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite).\n- Republic Offensive Territory Battle: Cassian disguises as Wat Tambor.\n- Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper. | 67 |
 | Visas G12 17k | Returned to the Light | While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. | 67 |
 | MagnaGuard G12 15k | Stunning Strike | Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability. | 66 |
 | Jyn G12 18k | Fierce Determination | Rogue One allies are immune to Buff Immunity. Jyn is immune to Stun and gains 10% Potency each time she critically hits an enemy.\n\nWhile in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed. Whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter. If all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role\n\n- Attacker Gain Critical Damage Up and Offense Up for 2 turns\n- Tank Gain Critical Hit Immunity and Taunt for 2 turns\n- Support or Healer Gain Evasion Up and Speed Up for 2 turns | 64 |
 | Saw Gerrera G8, 12k | Adapt and Survive | Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health. When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns.\n\nIf all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter. | 64 |
 | AV G12 17k | Nightsister Swiftness | Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. | 64 |
 | K-2SO G10 14k | Reprogrammed Imperial Droid | K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage. | 63 |
 | Juhani G12 17k | Cathar Resilience | Juhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance.\n\nWhen Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt.\n\nWhile in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented.\n\nRedeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection | 61 |
 | FOST 22k | Return Fire | First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns. | 61 |
 | Mace G12 18k | Sense Weakness | Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter. | 60 |
 | Mace G12 18k | This Party's Over | Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection. | 59 |
 | Mace G12 18k | Vaapad | Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack | 59 |
 | zGreef G12 20k | Bring Them in Cold | Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns. | 58 |
 | Jango G12 18k | Anything to Get Ahead | Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated. | 58 |
 | zGideon G9 17k | Tactical Deployment | Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.\n\nAt the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Galactic Challenges or Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met):\n\n- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter\n- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight\n- Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter | 57 |
 | Canderous G12 17k | I Like a Challenge | Canderous deals 50% more damage with Interminable Assault and Overwhelming Firepower to enemies who are Taunting, Deathmarked or Marked. Whenever an enemy is damaged by an attack, Canderous gains 8% Turn Meter. When an enemy gains Taunt, or becomes Deathmarked or Marked, Canderous gains Critical Chance Up and Critical Damage Up for 2 turns. | 57 |
 | Darth Maul G12, 16k | Dancing Shadows | All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies. | 56 |
 | Wicket 21k | Furtive Tactics | Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. | 56 |
 | Leia 20k | Against All Odds | Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. | 56 |
 | IG-88 27k | Adaptive Aim Algorithm | IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection. | 55 |
 | Greedo G9 14k | Threaten | All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter by an amount equal to Greedo's Critical Chance, which can't be resisted (excludes raid bosses and Galactic Legends). Then, Greedo gains an equal amount of Turn Meter removed this way. If the target is reduced to less than 20% Turn Meter, Stun them for 1 turn, which can't be resisted. Dispel all buffs on target enemy. This attack can't be evaded. | 55 |
 | Scout Trooper, 25k | Strategic Assessment | Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.\n\nInflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.\n\nIf the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty. | 54 |
 | Dengar 23k | Grizzled Veteran | Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection. | 53 |
 | Ezra 21k | Flourish | Deal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns. | 53 |
 | Scout Trooper, 25k | Imperial Vanguard | Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.\n\nIf the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle\n\nWhile Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.\n\nWhile in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.\n\nWhile in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle. | 53 |
 | Jyn G12 18k | Into the Fray | Rebel allies have +35% Potency and recover 5% Protection whenever they gain a buff. Enemies that suffer debuffs during Rebel allies' turns have a 50% chance to also become Exposed for 2 turns. This Expose can't be Resisted. | 52 |
 | Thrawn G12 17k | Legendary Strategist | Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). | 52 |
 | Logray G10 14k | Shaman's Insight | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 50 |
 | Finn G10 15k | Balanced Tactics | Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle. | 50 |
 | The Mandalorian, 21k | Asset Acquisition | All Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)\n\nReward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally. | 49 |
 | Cody G8 9939 | Ghost Company Commander | Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. | 49 |
 | Stormtrooper G8 9667 | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | Tarkin G12 17k | Callous Conviction | Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy. | 47 |
 | zGMY G12 18k | Grand Master's Guidance | Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock. | 46 |
 | Krrsantan G8 13k | Champion of the Fighting Pits | At the start of battle, Krrsantan gains 30% Defense and Max Health. Whenever Krrsantan loses Taunt, he recovers 10% Health and Protection.\n\nIf all allies were Hutt Cartel at the start of battle: At the start of each encounter, Krrsantan Taunts and gains Speed Up for 2 turns. Whenever he loses Taunt, he gains it for 1 turn if the ally in the Leader slot has more than 50% Protection. The first time he is defeated, he revives with 60% Health and recovers 60% Protection at the end of the ally in the Leader slot's turn. Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter.\n\nWhile in Grand Arenas: At the start of battle, Krrsantan gains 40% Max Protection. While he is active, all enemies have -30% Potency.\n\nIf all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection. | 44 |
 | Aurra G12 18k | Game Plan | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 40 |
 | Aurra G12 18k | Snipers Expertise | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 36 |
 | Scav Rey G8, 11k | Focused Strikes | As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. | 36 |
 | zDN 26k | Strength of the Void | Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. | 36 |
 | DT G8 9712 | Krennic's Guard | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 35 |
 | Tarkin G12 17k | Tighten the Grip | Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. | 34 |
 | Hondo G8 9051 | That's Just Good Business | Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.\n\nHondo gains bonuses based on the amount of stacks of Ransom:\n\n- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability\n- 10+ Stacks: Immune to critical hits\n- 15+ Stacks: Recover 20% Health at the start of his turn\n- 20+ Stacks: Recover 20% Protection at the start of his turn\n\nAt the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.\n\nWhile in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30). | 33 |
 | T3-M4 G9 13k | Combat Logic Upgrade | Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team. | 32 |
 | Vet Han, 19k | Swindle | When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. | 32 |
 | zMerrin G11 19k | Shadow Stride | Inflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.\n\nMagick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth | 31 |
 | Krennic G11 12k | Director of Advanced Weapons Research | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 31 |
 | T3-M4 G9 13k | Master Gearhead | T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy. | 31 |
 | Vet Chewbacca G8, 12k | Let the Wookiee Win | At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. | 25 |
 | zCal Kestis G12, 22k | I'm Persistent | At the start of battle, all Unaligned Force User allies gain 30% Max Health and 30% Tenacity. Whenever an ally is critically hit they and Cal recover 5% Health and Protection. If the ally is also a Light or Dark Side Unaligned Force User they and Cal gain Protection Up (10%, stacking, max 50%) for 2 turns.\n\nFor each Special ability used by each other character, Cal gains a stack of Persistence, which can't be copied, dispelled, or prevented. If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence.\n\nPersistence: At the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:\n\n- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns\n- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns\n- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset\n\nWhile in Territory Wars and if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat. | 12 |
 | Tusken Chieftain 5* G8, 9876 | Nomadic People | Whenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration. | 10 |