Toon | Stats | Zeta | Description | Popularity |
 | Hondo 5* G9 11k | I Don't Want to Kill You Per Se | Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.\n\nCaptive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter\n\nCaptive on raid bosses: -30% Critical Damage, Defense, and Offense | 100 |
 | Omega G9 14k | Adaptive Learner | Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.\n\nIf the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.\n\nZeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy\n\nTarget Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack | 100 |
 | Omega G9 14k | Part of the Squad | At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.\n\nWhile Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.\n\nOmega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.\n\nWhile in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.\n\nAt the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage. | 100 |
 | Tusken Warrior 3* G9, 10k | Finishing Strikes | Remove all stacks of Momentum from Tusken Warrior. Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. Deal damage an additional time (up to 5 times, 50% less damage, and can't be countered) for each stack of Momentum removed from Tusken Warrior. This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has.\n\n- 10+ Stacks: This ability does 50% more damage.\n- 15+ Stacks: Attack an additional time, dealing massive damage to target enemy, which can't be countered or evaded. | 100 |
 | Tusken Warrior 3* G9, 10k | Centuries of Tradition | Tusken Warrior gains 30% Offense and Potency. Tusken Warrior's abilities deal 5% more damage for each Damage Over Time effect on all enemies (stacking, max 50%). Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn). Whenever Damage Over Time expires on an enemy, all enemies lose 3% Tenacity (stacking) for the rest of the battle.\n\nWhile in Territory Wars: Whenever Tusken Warrior reaches 15 stacks of Momentum, she dispels all debuffs on herself, the cooldown of Finishing Strikes is reset, and she gains a bonus turn (limit once per turn). Tusken Warrior removes all stacks of Momentum at the end of her bonus turn. | 100 |
 | Tusken Chieftain 3* G9, 12k | Ceremonial Dance | Call a random other ally to assist, dealing 50% more damage. Grant Tusken allies 2 stacks of Momentum for 3 turns. | 100 |
 | 0-0-0 5* G9 11k | Drain Organics | Whenever 0-0-0 or BT-1 gain a stack of Translation, they grant a stack of Translation to the other (limit once per turn). At the start of 0-0-0's turn, inflict Target Lock for 1 turn on a random non-Droid enemy that doesn't already have it. Whenever a non-Droid enemy is defeated, the attacking ally recovers 30% Health and Protection. If the attacking ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter. If the attacking ally is BT-1, he gains Offense Up for 2 turns and 30% Turn Meter instead. | 97 |
 | Initiate G8 13k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | zHK-47 30k | Self-Reconstruction | When a buff expires on an enemy, HK-47 recovers 5% Health and 5% Protection. When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear. | 69 |
 | Visas 23k | Returned to the Light | While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. | 67 |
 | zzTaron Malicos, 34k | Echo of the Fallen Order | All allies have +30% Critical Chance.\n\nIf all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter. Whenever an ally is inflicted with Healing Immunity, they dispel it and gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, they dispel it and recover 30% Health and Protection.\n\nWhile in Grand Arenas: Enemies defeated by allies can't be revived. This effect persists if Malicos is defeated.\n\nThe first time another Dark Side or Light Side Unaligned Force User ally would be reduced to 1% Health, if Malicos is active, they recover 100% Health and Protection, gain Damage Immunity for 1 turn, take a bonus turn, and gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.\n\nWhile Malicos is active, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Malicos gains a stack of Edge of Madness and that enemy takes true damage, which can't be evaded (limit once per turn). This damage can't defeat enemies. | 66 |
 | Cody 23k | Ghost Company Commander | Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. | 49 |
 | Bodhi Rook G12, 17k | Double Duty | While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it. | 47 |
 | zGrand Inquisitor, 35k | Master Inquisitorius | Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.\n\nAdditionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):\n- Attackers: +2% Critical Damage\n- Healers and Supports: +2% Potency\n- Tanks: +2% Defense\n\nIf the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:\n- Attackers: Advantage\n- Healers and Supports: Foresight\n- Tanks: Taunt\n\nWhile in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge. | 46 |
 | zzJedi Knight Cal Kestis, 35k | Impetuous Assault | If Jedi Knight Cal Kestis doesn't have Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous.\n\nThe first time Impetuous Assault is used this encounter, instantly defeat target enemy.\n\nDeal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns.\n\nConfiguration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking\n\nWhile in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle.\n\nThis ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous. | 43 |
 | Aurra 26k | Game Plan | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 40 |
 | zAdmiral Trench, 30k | Feared Tactician | Separatist allies have +30% Max Health, Max Protection, and Potency and they have +10% Speed (excludes Galactic Legend allies) for each ally with Tech and each enemy with Extortion.\n\nWhenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn). While a Separatist ally has a Tech, they have +100% Potency. When a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense.\n\nWhile a Separatist ally has a Heal Over Time, they have +30% Counter Chance, and while they have a Protection Over Time, they have +30% Defense Penetration. While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter.\n\nWhile in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection. Separatist allies with Tech can't have their turn meter reduced. Enemies with Extortion will be critically hit if able.\n\nWhenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). The first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle. | 37 |
 | Scav Rey, 26k | Focused Strikes | As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. | 36 |
 | Aurra 26k | Snipers Expertise | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 36 |
 | DT 23k | Krennic's Guard | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 35 |
 | Hondo 5* G9 11k | That's Just Good Business | Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.\n\nHondo gains bonuses based on the amount of stacks of Ransom:\n\n- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability\n- 10+ Stacks: Immune to critical hits\n- 15+ Stacks: Recover 20% Health at the start of his turn\n- 20+ Stacks: Recover 20% Protection at the start of his turn\n\nAt the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.\n\nWhile in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30). | 33 |
 | Krennic 22k | Director of Advanced Weapons Research | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 31 |
 | zGrand Inquisitor, 35k | Compassion Leaves a Trail | For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.\n\nIf an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.\n\nThe first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.\n\nWhile in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy). | 26 |
 | Vet Chewbacca, 21k | Let the Wookiee Win | At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. | 25 |
 | Boba Fett, Scion of Jango, 24k | Fett Legacy | Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated.\n\nWhenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.\n\nIf Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn.\n\nWhile in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. | 21 |
 | zAdmiral Trench, 30k | I Smell Fear, and It Smells Good | At the start of battle, Admiral Trench loses 50% Max Health and gains that much Max Protection. While Trench is active, Separatist allies have +50% Potency. At the start of his turn, he gains a Protection Over Time (10%) for 2 turns. While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity.\n\nThe first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.\n\nWhenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted.\n\nWhile in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns. The first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns. While a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%. While a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%.\n\nAllies with Tactical Supremacy have +25 Speed. | 19 |
 | z50R-T 32k | Spare Parts | Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.\n\nSpare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\n\nWhile in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented. | 12 |
 | Tusken Chieftain 3* G9, 12k | Nomadic People | Whenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration. | 10 |