Alliance - BRG The HighCouncil : DarthSnips Zeta Farming

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These are the zetas you are missing from important toons (e.g. not Farmboy) that you have at G8 or higher and are sorted by popularity among people who have the character geared. The first one is popularity within the BRG Alliance. Higher scores are better zetas, at least in theory -- this does not consider your team makeup aside from a few simple rules on leadership zetas. These are merely guidelines.
ToonStatsZetaDescriptionPopularity
Chirpa G12 16k Simple TacticsEwok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist.\n\nWhile in Grand Arenas: Ewok allies have +30 Speed. Ewok allies deal an additional 40% more damage with Basic abilities and have an additional 40% chance to call an Ewok ally to assist when using a Special ability.100
Wat Tambor 4* G9, 8436 Mass ManufactureAt the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.\n\nThe cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.\n\nChiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist\n\nBaktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection\n\nBlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived100
B1 17k Droid BattalionB1 can't score critical hits or be revived. B1 has no Protection, 1 Health, and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 is immediately destroyed. B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased.\n\nWhen B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1's turn, they gain 3 stacks of Droid Battalion.\n\nB1 is immune to damage from Lord of Betrayal in the Sith Triumvirate Raid.\n\nDroid Battalion: Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance99
MT G12 16k The Great MotherNightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, Nightsister allies gain 5% Turn Meter. When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn).98
DR 21k Lord of the SithSith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.\n\nIf all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage.\n\nAt the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted.98
The Mandalorian (Beskar Armor), 21k Protective IntuitionThe Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.\n\nThe first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.97
zzzzRey 35k Manifest InspirationAt the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.97
DR 21k ConquerorDarth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded. \n\nWhen a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns. \n\nEnemies can't assist or attack again if their attack is targeting Darth Revan.97
Droideka G11 11k Deflector Shield GeneratorDroideka gains 10% Turn Meter and 1 stack of Charge for 1 turn whenever an enemy takes a turn. Additionally, Droideka recovers 10% Protection whenever it damages a Target Locked enemy.\n\nDroideka has +50% Speed and +25% Evasion unless it has Damage Immunity. If Droideka has Damage Immunity, it has -50% Speed and a 35% chance to assist dealing 50% less damage whenever another Separatist ally uses an ability (limit once per turn).\n\nCharge: +5% Offense per stack\n\nWhile in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented. Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn. Whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter. At the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun. While Droideka is Marked, all other allies have +25% Potency and +25 Speed. The first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health. At the start of Droideka's turn, all allies recover 10% Health and Protection.96
zzzzRey 35k Relentless AdvanceDeal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.96
B2 16k Reactive ProtocolB2 has a 40% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack. Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter.96
DR 21k VillainWhen Darth Revan uses an ability during their turn, if the selected target is already inflicted with Deathmark, Fear, or Corrupted Battle Meditation, Darth Revan immediately uses Lacerate. \n\nWhen Fear expires on an enemy, they also dispel all buffs on themselves. \n\nWhen Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally.96
Wampa G12 17k Cornered BeastWampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.\n\nWhile in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.96
Traya 17k Compassion is WeaknessSith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn.94
Han 20k Shoots FirstHan has +35% counter chance and +20% Critical Chance. The first time each turn that Han uses his Basic ability he attacks again, dealing 50% less damage.\n\nAt the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.93
zVader 29k No EscapeAt the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.\n\nDarth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.93
Chewbacca 20k Loyal FriendAt the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection.\n\nGuard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance93
Traya 17k Lord of BetrayalWhen an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health (max 75%) for each debuff dispelled. When allied Darth Nihilus or Darth Sion are critically hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.\n\nWhile in Grand Arenas and if there are no enemy Dark Side Galactic Legends: Sith allies gain 40% Critical Damage, Max Health, and Offense. When a Sith ally suffers a debuff, they gain 10% Bonus Protection (stacking) until the end of their turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and all Sith allies gain 5% Critical Damage, Health Steal, Max Health, and Offense (stacking, max 100%) until the end of the encounter. When an allied Darth Talon is critically hit or inflicted with a debuff, Traya gains 12% Offense (stacking) for 2 turns. When an allied Darth Nihilus, Darth Sion, or Darth Talon's Health falls below 90% for the first time, their cooldowns are reset.93
CLS 21k It Binds All ThingsLuke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.93
CLS 21k Rebel ManeuversRebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.92
QGJ G12 16k Agility TrainingJedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.\n\nWhile in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.91
Nest G12 15k Fighting InstinctNest has +80% Counter Chance and ignores Taunt effects during her turn.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter.91
GG 17k Metalloid MonstrosityAt the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.\n\nAt the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 1 bonus turn.91
BSF 21k Sith ApprenticeBastila and the character in the leader slot have +50% Defense, Potency, and Tenacity and gain Foresight for 1 turn at the start of battle.\n\nIf Bastila's leader is another Sith, whenever an enemy is inflicted with Deathmark, Fear, Marked, or Shock, they both gain 5% Offense (stacking up to 100%) for the rest of battle. This ability does not apply to characters in the ally slot.90
Gideon G9 13k Control the SituationCall all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up.90
Fives G9 12k Tactical AwarenessFives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.\n\nIf Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.90
C-3PO 5* G11 14k Oh My Goodness!C-3PO gains Potency Up and Stealth for 2 turns, then he and target other ally gain Translation for 3 turns. C-3PO inflicts Confuse twice on target enemy for 3 turns, then calls all other allies with Translation to assist, dealing 50% less damage.\n\n(See Protocol Droid for a description of Translation.)90
GG 17k Daunting PresenceAll enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.\n\nWhen a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).90
Dark Trooper, 22k Bombarding ReinforcementsDeal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad.89
EP 26k Emperor of the Galactic EmpireEmpire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.89
zPiett 30k Suborbital StrikeDispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.88
The Mandalorian (Beskar Armor), 21k Seasoned TacticsFor each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.\n\nWhenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.87
MT G12 16k PlaguebearerAt the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter.87
Fives G9 12k Domino SquadFives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.\n\nIf CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.87
GMY 20k Battle MeditationYoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.87
CLS 21k Learn ControlWhile Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.86
zGBA G12 20k Geonosian SwarmGeonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy.85
Sion G12 16k Lord of PainSion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1.85
Chewpio 17k Chewie's RageDeal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.85
Wampa G12 17k Furious FoeInflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.85
zVader 29k Inspiring Through FearEmpire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.83
Mission G8 10k Me and Big Z ForeverMission has +50% Offense. If Zaalbar is present, he also gains this bonus. Once per turn, Mission Assists when Zaalbar uses an ability. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.82
EP 26k Crackling DoomWhile Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.82
Daka G12 15k Serve AgainWhen another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter.81
Chewbacca 20k Raging WookieeChewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.81
zBossk 26k Trandoshan RageBossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.81
Mara Jade, The Emperor's Hand 6* G11, 13k Infiltrate and DisruptDeal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.81
KRU 26k Merciless PursuitFirst Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.80
AV 5* G8 9718 RampageWhen any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs.\n\nWhile in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity. When any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset. When Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends). Asajj has +10% Critical Damage for each enemy with debuffs.80
Nute G12 15k Viceroy's ReachWhenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded, and enemies with Extortion have -30% Speed and Offense.\n\nThe first time Nute Gunray is defeated, he is revived with 100% Health and Turn Meter. Every time Nute Gunray is revived, he Stealths for 2 turns.80
Thrawn 5* G8 8713 Ebb and FlowThrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter.80
The Mandalorian, 23k Disciplined Bounty HunterEach time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated.79
JTR 27k Inspirational PresenceResistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.\n\nWhen a Resistance ally uses a Special ability:\n - All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)\n - If the Resistance ally has no debuffs, reduce their Cooldowns by 179
R2-D2 G12 16k Number CrunchAt the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.\n\nAt the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.78
Kuiil 21k Frontier WisdomAt the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection.77
IG-11 22k Child's FavorAt the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded.77
KRU 26k ScarredWhen Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter.76
C-3PO 5* G11 14k Wait for Me!C-3PO and R2-D2 have +10% Evasion for each of their own stacks of Translation. At the start of encounter, C-3PO and R2-D2 gain Translation for 3 turns. When there are no other allied combatants, C-3PO escapes from battle.75
R2-D2 G12 16k Combat AnalysisWhile R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.74
Kylo 26k OutrageDeal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt.74
Greef 23k Sweeten the DealDispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.74
DN G12 17k Lord of HungerAt the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter.74
Zaalbar G12 16k Mission's GuardianZaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies.74
Cara Dune, 22k Ex-Rebel Shock TrooperCara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.74
JTR 27k InsightAt the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.\n\nAt the end of Rey's turn:\n - Rey gains Foresight until she Evades\n - If Rey has Foresight, she gains Critical Damage Up until she is damaged\n - If Rey has Critical Damage Up, she gains Offense Up until she is damaged74
Merrin G8 11k Vengeful BondWhenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented. If Merrin has more than 0% Turn Meter, she gains 10% Turn Meter instead, which can't be prevented.\n\nWhenever an enemy is damaged, all Nightsister allies recover 5% Protection.\n\nWhenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented, and there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn.73
BB-8 26k Roll with the PunchesBB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist.73
Boba 30k Bounty Hunter's ResolveAt the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked.72
Carth Onasi, 22k Soldier of the Old RepublicOld Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.\n\nWhen an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).\n\nWhile in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.72
Jango G12 15k Notorious ReputationJango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.72
BS G12 18k InitiativeAt the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.71
Mara Jade, The Emperor's Hand 6* G11, 13k Ultimate PredatorDispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.71
HK-47 G12 17k Self-ReconstructionWhen a buff expires on an enemy, HK-47 recovers 5% Health and 5% Protection. When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear.69
Old Ben, 20k If You Strike Me DownWhenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, and gain 25% Turn Meter.69
zZorii Bliss G9, 16k There's More of UsIf the ally in the Leader slot is non-Unaligned Force User Resistance:\n\n- Resistance allies have +100% Potency while they have more allies than enemies and have +35 Speed while they have equal or fewer allies than enemies\n- Whenever Zorii uses an ability while Stealthed, the ally in the Leader slot and any Poe Dameron gain Retribution for 1 turn; if Poe is Taunting, he also gains Critical Hit Immunity for 1 turn\n- Whenever a Resistance ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 35% Offense (stacking) for 1 turn\n- Whenever a non-Unaligned Force User Resistance ally removes Turn Meter from an enemy, they inflict Speed Down for 1 turn\n- Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn\n- While Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn\n- Whenever a non-Unaligned Force User Resistance Tank Taunts they gain 15% Max Health (stacking) for the rest of the encounter and whenever Taunt expires on them, they recover 15% Protection\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted69
HK-47 G12 17k Loyalty to the MakerIf HK-47's leader is Darth Revan, HK-47 has the following:\n\n- +50% Defense, Offense, Potency, and Tenacity\n\n- +30% Critical Avoidance for each Jedi enemy at the start of encounter\n\n- Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated\n\n- Enemies with Protection Up can't gain bonus Turn Meter68
JTR 27k Virtuous ProtectorWhen another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.68
Kanan 19k Total DefenseDispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter.67
Sabine 19k DemolishDeal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded.67
Princess Kneesaa G9, 14k Yub NubDeal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns.67
MagnaGuard 17k Stunning StrikeDeal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability.66
Phasma 20k Fire at WillFirst Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.\n\nWhile in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.65
AV 5* G8 9718 Nightsister SwiftnessNightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.64
Old Ben, 20k Devoted ProtectorOld Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up for 2 turns.63
Captain Rex 6* G9, 11k Master MarksmanDeal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.61
Juhani G12 16k Cathar ResilienceJuhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance.\n\nWhen Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt.\n\nWhile in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented.\n\nRedeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection61
FOST 21k Return FireFirst Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns.61
Mace G12 17k Sense WeaknessMace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.60
BB-8 26k Self-Preservation ProtocolWhen BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection.60
Mace G12 17k This Party's OverDeal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.59
Mace G12 17k VaapadMace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack59
Greef 23k Bring Them in ColdDispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.58
Jango G12 15k Anything to Get AheadScoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.58
Gideon G9 13k Tactical DeploymentDark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.\n\nAt the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Galactic Challenges or Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met):\n\n- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter\n- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight\n- Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter57
Canderous G12 16k I Like a ChallengeCanderous deals 50% more damage with Interminable Assault and Overwhelming Firepower to enemies who are Taunting, Deathmarked or Marked. Whenever an enemy is damaged by an attack, Canderous gains 8% Turn Meter. When an enemy gains Taunt, or becomes Deathmarked or Marked, Canderous gains Critical Chance Up and Critical Damage Up for 2 turns.57
FOTP 20k Keen EyeFirst Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage.\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:\n\n- All allies gain 50% Max Health\n- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed\n- At the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage\n- Whenever an ally loses Advantage, they recover 20% Health and Protection\n- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it\n- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns57
Leia 19k Against All OddsWhenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection.56
Wicket G12 15k Furtive TacticsWicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.56
IG-88 24k Adaptive Aim AlgorithmIG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.55
Dengar 22k Grizzled VeteranWhenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.53
Ezra 19k FlourishDeal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns.53
Thrawn 5* G8 8713 Legendary StrategistEmpire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3).52
Hera 20k Play to StrengthsCall another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter.51
Finn 22k Balanced TacticsResistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.50
Paploo G11 15k Don't Hold BackWhenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active.49
The Mandalorian, 23k Asset AcquisitionAll Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)\n\nReward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally.49
Tarkin G12 16k Callous ConvictionGrand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy.47
GMY 20k Grand Master's GuidanceJedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.46
Holdo 22k Quiet ConfidenceWhen another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance.39
DN G12 17k Strength of the VoidSith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits.36
Scav Rey, 25k Focused StrikesAs long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted.36
Tarkin G12 16k Tighten the GripEmpire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted.34
Captain Rex 6* G9, 11k The Lost CommanderCaptain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.\n\nWhenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection. \n\nWhile in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.\n\nWhile in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.\n\nWhile in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted. 33
Vet Han, 22k SwindleWhen an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn.32
T3-M4 22k Combat Logic UpgradeDroid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team.32
Merrin G8 11k Shadow StrideInflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.\n\nMagick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth31
T3-M4 22k Master GearheadT3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy.31
Vet Chewbacca, 22k Let the Wookiee WinAt the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities.25
L3-37 21k For the DroidsAt the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.21
Rose 22k Valiant SpiritRose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter.\n\nWhile in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit.19
Young Lando, 21k Perfect TimingIf Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.13

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