Toon | Stats | Zeta | Description | Popularity |
 | Wat Tambor 4* G9, 11k | Mass Manufacture | At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.\n\nThe cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.\n\nChiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist\n\nBaktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection\n\nBlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived | 100 |
 | Wrecker 5* G8 11k | Dauntless Commando | At the start of battle, Wrecker gains +20% Max Health and Max Protection for each other Bad Batch ally. Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.\n\nWhenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.\n\nFurious: Abilities gain additional effects; can't gain Fury | 100 |
 | Iden Versio G8, 14k | First In, Last Out | If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, Iden gains 100% Turn Meter at the start of each encounter, and whenever she is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally.\n\nWhile Iden has Protection Up, she has +30% Potency; while she is active, Imperial Trooper allies have +30% Offense. | 100 |
 | 50R-T 5* G8 10k | Sabacc Shuffle | Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.\n\nAll allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%). | 100 |
 | Paz Vizsla 2* G8, 9171 | Vengeful Incineration | Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.\n\nThis ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat. | 100 |
 | Tusken Chieftain 4* G9, 11k | Ceremonial Dance | Call a random other ally to assist, dealing 50% more damage. Grant Tusken allies 2 stacks of Momentum for 3 turns. | 100 |
 | Tusken Warrior 4* G9, 11k | Centuries of Tradition | Tusken Warrior gains 30% Offense and Potency. Tusken Warrior's abilities deal 5% more damage for each Damage Over Time effect on all enemies (stacking, max 50%). Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn). Whenever Damage Over Time expires on an enemy, all enemies lose 3% Tenacity (stacking) for the rest of the battle.\n\nWhile in Territory Wars: Whenever Tusken Warrior reaches 15 stacks of Momentum, she dispels all debuffs on herself, the cooldown of Finishing Strikes is reset, and she gains a bonus turn (limit once per turn). Tusken Warrior removes all stacks of Momentum at the end of her bonus turn. | 100 |
 | Tusken Warrior 4* G9, 11k | Finishing Strikes | Remove all stacks of Momentum from Tusken Warrior. Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. Deal damage an additional time (up to 5 times, 50% less damage, and can't be countered) for each stack of Momentum removed from Tusken Warrior. This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has.\n\n- 10+ Stacks: This ability does 50% more damage.\n- 15+ Stacks: Attack an additional time, dealing massive damage to target enemy, which can't be countered or evaded. | 100 |
 | Omega G9 14k | Part of the Squad | At the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.\n\nWhile Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.\n\nOmega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.\n\nWhile in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.\n\nAt the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage. | 100 |
 | Omega G9 14k | Adaptive Learner | Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.\n\nIf the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.\n\nZeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy\n\nTarget Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack | 100 |
 | Zorii Bliss 4* G11, 13k | Spice Runner Skills | Zorii gains Stealth for 2 turns at the start of each encounter. Smuggler allies have +35% Accuracy and Health Steal. Whenever an ally triggers an Expose, all allies recover 5% Protection. The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter. If that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns. If that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead. If this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection.\n\nWhenever Zorii uses an ability while Stealthed, Smuggler allies gain buffs based on their roles:\n- Attackers: Critical Damage Up for 2 turns\n- Healers and Supports: Speed Up for 2 turns\n- Tanks: Critical Hit Immunity for 2 turns | 100 |
 | Admiral Raddus 3* G8, 10k | Inspiring Maneuver | All Rebel allies gain Protection Up (50%) for 2 turns and recover 35% Max Protection. All ally Tanks gain Taunt for 2 turns. All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied and call all Rogue One allies to assist. If target enemy is Dark Side and debuffed, increase their cooldowns by 1 (excluding Galactic Legends).\n\nIf all allies are Rogue One, reduce the cooldown of Inspiring Maneuver by 2.\n\nSpark of Rebellion: Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns. | 98 |
 | The Mandalorian (Beskar Armor) G8, 14k | Protective Intuition | The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.\n\nThe first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset. | 97 |
 | Admiral Raddus 3* G8, 10k | Transmission from Scarif | Admiral Raddus gains 30% Defense and 40% Tenacity.\n\nIf Jyn Erso is an ally, she gains Spark of Rebellion at the start of encounter and when Jyn Erso loses Spark of Rebellion, she regains Spark of Rebellion for 3 turns. While Admiral Raddus is active, Jyn Erso can't be defeated.\n\nIf Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope.\n\nAdmiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Raddus gains 1% Upload Progress for each stack of Expose on that enemy. Whenever a Rogue One ally uses a Special ability, Admiral Raddus gains 2% Upload Progress. When Jyn Erso uses a Basic or Special ability, Admiral Raddus gains 5% Upload Progress. At 100% Upload Progress, Admiral Raddus gains a bonus turn.\n\nHope: Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Healing Immunity and Protection Disruption for 4 turns, which can't be dispelled, evaded, or resisted. | 97 |
 | Mon Mothma 6* G8, 12k | Alliance Chancellor | At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.\n\nMon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. | 96 |
 | Vandor Chewbacca 2* G9, 10k | Ferocious Protector | While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared. | 95 |
 | Traya G11 17k | Compassion is Weakness | Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn. | 94 |
 | Mon Mothma 6* G8, 12k | This Is Our Rebellion | Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.\n\nIf there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle. | 94 |
 | IPD G8 14k | Imperial Logistics | Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. | 94 |
 | Traya G11 17k | Lord of Betrayal | When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health (max 75%) for each debuff dispelled. When allied Darth Nihilus or Darth Sion are critically hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.\n\nWhile in Grand Arenas and if there are no enemy Dark Side Galactic Legends: Sith allies gain 40% Critical Damage, Max Health, and Offense. When a Sith ally suffers a debuff, they gain 10% Bonus Protection (stacking) until the end of their turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and all Sith allies gain 5% Critical Damage, Health Steal, Max Health, and Offense (stacking, max 100%) until the end of the encounter. When an allied Darth Talon is critically hit or inflicted with a debuff, Traya gains 12% Offense (stacking) for 2 turns. When an allied Darth Nihilus, Darth Sion, or Darth Talon's Health falls below 90% for the first time, their cooldowns are reset. | 93 |
 | Skiff Guard (Lando Calrissian) 4* G8, 9700 | Covert Coordination | Dispel all debuffs on target other ally. Grant stacks of Deep Cover to target other ally equal to the number of stacks on Skiff Guard (Lando Calrissian) for 2 turns. If target other ally is Hutt Cartel, they gain Retribution and Speed Up for 2 turns. If target other ally is Dark Side, they gain Defense Up and Health Up for 2 turns. If target other ally is Light Side, they gain Potency Up and Stealth for 2 turns. Call target other ally to assist, then grant them a bonus turn. | 92 |
 | Nest G9 14k | Fighting Instinct | Nest has +80% Counter Chance and ignores Taunt effects during her turn.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter. | 91 |
 | QGJ G11 17k | Agility Training | Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.\n\nWhile in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns. | 91 |
 | Gideon G9 15k | Control the Situation | Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up. | 90 |
 | Dark Trooper 6* G9, 12k | Bombarding Reinforcements | Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad. | 89 |
 | Boushh (Leia Organa) 6* G8, 13k | Fearless | Boushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.\n\nIf all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.\n\nMy Kind of Scum: +10% Max Health and Defense\n\nDeadly Bluff: Boushh's Abilities gain additional effects against this character | 89 |
 | Barriss G10 15k | Swift Recovery | At the end of each of her turns, Barriss dispels all debuffs from the weakest debuffed ally and gains 10% Turn Meter for each debuff removed.\n\nWhenever an ally is critically hit, that ally recovers 20% Health and Barriss gains 10% Turn Meter. | 88 |
 | zPiett G9 18k | Suborbital Strike | Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted. | 88 |
 | Savage G8 13k | Brute | Whenever Savage receives damage, he gains Defense Up, a stack of Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter.\n\nWhenever Savage is critically hit, he dispels all debuffs on himself. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn.\n\nWhile in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.\nWhenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.\n\nWhile Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense. | 87 |
 | The Mandalorian (Beskar Armor) G8, 14k | Seasoned Tactics | For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.\n\nWhenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter. | 87 |
 | Chewpio G10 15k | Chewie's Rage | Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy. | 85 |
 | Sion G11 17k | Lord of Pain | Sion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. | 85 |
 | Zam G9 15k | Shapeshifter | At the start of battle, Zam gains:\n\n20% increase to her Offense for each Scoundrel Attacker ally\n\n20% increase to her Max Health for each Scoundrel Support and Healer ally\n\n20% increase to her Max Protection for each Scoundrel Tank ally.\n\nWhile in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated. | 85 |
 | Pao G8 13k | For Pipada | Whenever a Rebel ally uses a Basic attack, reduces Pao's cooldowns by 1 and Pao gains 5% Turn Meter. | 84 |
 | Veers G12 17k | Aggressive Tactician | Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.\n\nWhile Veers is active, Imperial Trooper allies have +15% Critical Chance. | 84 |
 | RG G9 13k | Unyielding Defender | At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.\n\nAt the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. | 81 |
 | Bo-Katan G9 15k | Stronger Together | At the start of battle, Mandalorian allies gain 20% Max Protection for each Mandalorian ally until the first time Bo-Katan is defeated. \n\nWhenever a Mandalorian ally attacks out of turn, Mandalorian allies recover 8% Health and Protection. | 79 |
 | Sidious G10 15k | Sadistic Glee | Darth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.\n\nWhile in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns. | 78 |
 | Starck G9 14k | Imperial Intelligence | At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies).\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. | 78 |
 | Fennec Shand 4* G8, 10k | Making an Impression | Whenever Fennec Shand gains Tenacity Up, she gains 10% Offense (stacking) until the end of encounter, increased to 20% if The Mandalorian (Beskar Armor) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with Bounty Hunter's Resolve. Whenever an ally loses Overconfident, Fennec gains 20% Turn Meter. | 78 |
 | Kuiil G11 17k | Frontier Wisdom | At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection. | 77 |
 | Initiate G8 13k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | Greef G11 18k | Sweeten the Deal | Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter. | 74 |
 | DN G11 17k | Lord of Hunger | At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. | 74 |
 | zR2-D2 25k | Combat Analysis | While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them. | 74 |
 | Fulcrum G10 15k | Whirlwind | Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack. | 73 |
 | Sith Trooper 2* G10, 11k | Emperor's Legacy | At the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.\n\nWhenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).\n\nWhenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn. | 71 |
 | BS 28k | Initiative | At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. | 71 |
 | Zorii Bliss 4* G11, 13k | There's More of Us | If the ally in the Leader slot is non-Unaligned Force User Resistance:\n\n- Resistance allies have +100% Potency while they have more allies than enemies and have +35 Speed while they have equal or fewer allies than enemies\n- Whenever Zorii uses an ability while Stealthed, the ally in the Leader slot and any Poe Dameron gain Retribution for 1 turn; if Poe is Taunting, he also gains Critical Hit Immunity for 1 turn\n- Whenever a Resistance ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 35% Offense (stacking) for 1 turn\n- Whenever a non-Unaligned Force User Resistance ally removes Turn Meter from an enemy, they inflict Speed Down for 1 turn\n- Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn\n- While Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn\n- Whenever a non-Unaligned Force User Resistance Tank Taunts they gain 15% Max Health (stacking) for the rest of the encounter and whenever Taunt expires on them, they recover 15% Protection\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are Resistance: If the ally in the Leader slot is non-Unaligned Force User Resistance, whenever Zorii is Stealthed at the start of her turn, all enemies without Expose are inflicted with Expose for 1 turn, which can't be evaded or resisted | 69 |
 | Princess Kneesaa 4* G8, 9822 | Yub Nub | Deal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns. | 67 |
 | Visas G9 14k | Returned to the Light | While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. | 67 |
 | Phasma 19k | Fire at Will | First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.\n\nWhile in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter. | 65 |
 | K-2SO G12 17k | Reprogrammed Imperial Droid | K-2SO has +97.6% Counter Chance. This chance is halved while K-2SO is debuffed. In addition, K-2SO gains 1% Max Protection whenever he takes damage. | 63 |
 | Young Han G12, 17k | Ready For Anything | When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn. | 62 |
 | Captain Rex 5* G8, 10k | Master Marksman | Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies. | 61 |
 | FOST G11 16k | Return Fire | First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns. | 61 |
 | Greef G11 18k | Bring Them in Cold | Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns. | 58 |
 | FOTP G11 16k | Keen Eye | First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage.\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:\n\n- All allies gain 50% Max Health\n- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed\n- At the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage\n- Whenever an ally loses Advantage, they recover 20% Health and Protection\n- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it\n- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns | 57 |
 | Gideon G9 15k | Tactical Deployment | Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.\n\nAt the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Galactic Challenges or Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met):\n\n- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter\n- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight\n- Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter | 57 |
 | Darth Maul, 19k | Dancing Shadows | All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies. | 56 |
 | Leia G11 17k | Against All Odds | Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. | 56 |
 | Greedo G11 18k | Threaten | All allies gain Critical Chance Up for 2 turns. Reduce target enemy's Turn Meter by an amount equal to Greedo's Critical Chance, which can't be resisted (excludes raid bosses and Galactic Legends). Then, Greedo gains an equal amount of Turn Meter removed this way. If the target is reduced to less than 20% Turn Meter, Stun them for 1 turn, which can't be resisted. Dispel all buffs on target enemy. This attack can't be evaded. | 55 |
 | IG-88 G11 18k | Adaptive Aim Algorithm | IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection. | 55 |
 | Scout Trooper 5* G8, 10k | Strategic Assessment | Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.\n\nInflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.\n\nIf the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty. | 54 |
 | Scout Trooper 5* G8, 10k | Imperial Vanguard | Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.\n\nIf the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle\n\nWhile Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.\n\nWhile in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.\n\nWhile in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle. | 53 |
 | Cody G9 14k | Ghost Company Commander | Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. | 49 |
 | Stormtrooper G9 13k | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | Bodhi Rook G11, 16k | Double Duty | While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it. | 47 |
 | Captain Drogan 4* G8, 9402 | Coordinated Shot | Deal Special damage to target enemy. If the ally in the Leader slot is a Tank, this attack can't be evaded.\n\nIf it's Drogan's turn, Stun target enemy for 1 turn. If it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn. | 46 |
 | Krrsantan 4* G8 11k | Champion of the Fighting Pits | At the start of battle, Krrsantan gains 30% Defense and Max Health. Whenever Krrsantan loses Taunt, he recovers 10% Health and Protection.\n\nIf all allies were Hutt Cartel at the start of battle: At the start of each encounter, Krrsantan Taunts and gains Speed Up for 2 turns. Whenever he loses Taunt, he gains it for 1 turn if the ally in the Leader slot has more than 50% Protection. The first time he is defeated, he revives with 60% Health and recovers 60% Protection at the end of the ally in the Leader slot's turn. Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter.\n\nWhile in Grand Arenas: At the start of battle, Krrsantan gains 40% Max Protection. While he is active, all enemies have -30% Potency.\n\nIf all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection. | 44 |
 | Aurra 5* G9 12k | Game Plan | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 40 |
 | Aurra 5* G9 12k | Snipers Expertise | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 36 |
 | DN G11 17k | Strength of the Void | Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. | 36 |
 | DT G9 14k | Krennic's Guard | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 35 |
 | Captain Rex 5* G8, 10k | The Lost Commander | Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.\n\nWhenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection. \n\nWhile in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.\n\nWhile in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.\n\nWhile in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted. | 33 |
 | zHondo 3* G9 16k | That's Just Good Business | Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.\n\nHondo gains bonuses based on the amount of stacks of Ransom:\n\n- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability\n- 10+ Stacks: Immune to critical hits\n- 15+ Stacks: Recover 20% Health at the start of his turn\n- 20+ Stacks: Recover 20% Protection at the start of his turn\n\nAt the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.\n\nWhile in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30). | 33 |
 | zT3-M4 G12 20k | Combat Logic Upgrade | Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team. | 32 |
 | Krennic G10 16k | Director of Advanced Weapons Research | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 31 |
 | zCere Junda G12, 23k | Rekindle | All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.\n\nIf all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.\n\nWhile in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns. | 28 |
 | L3-37 G11 17k | For the Droids | At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. | 21 |
 | Young Lando G11, 17k | Perfect Timing | If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared. | 13 |
 | 50R-T 5* G8 10k | Spare Parts | Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.\n\nSpare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\n\nWhile in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented. | 12 |
 | Tusken Chieftain 4* G9, 11k | Nomadic People | Whenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration. | 10 |