Toon | Stats | Zeta | Description | Popularity |
 | Paz Vizsla 5* G8, 11k | Vengeful Incineration | Deal Physical damage to all enemies and inflict Burning for 2 turns. Inflict Expose and Stagger on target enemy for 1 turn. Paz gains Protection Up (50%) and Retribution for 2 turns.\n\nThis ability deals 30% more damage for each stack of Overheat Paz has. Remove all stacks of Overheat. | 100 |
 | zOmega 6* G9 14k | Adaptive Learner | Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.\n\nIf the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.\n\nZeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy\n\nTarget Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack | 100 |
 | Hondo 5* G9 9876 | I Don't Want to Kill You Per Se | Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.\n\nCaptive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter\n\nCaptive on raid bosses: -30% Critical Damage, Defense, and Offense | 100 |
 | Tarfful G12 16k | Better Together | Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn | 95 |
 | Skiff Guard (Lando Calrissian) 4* G8, 6724 | Covert Coordination | Dispel all debuffs on target other ally. Grant stacks of Deep Cover to target other ally equal to the number of stacks on Skiff Guard (Lando Calrissian) for 2 turns. If target other ally is Hutt Cartel, they gain Retribution and Speed Up for 2 turns. If target other ally is Dark Side, they gain Defense Up and Health Up for 2 turns. If target other ally is Light Side, they gain Potency Up and Stealth for 2 turns. Call target other ally to assist, then grant them a bonus turn. | 92 |
 | Nest 5* G8 6982 | Fighting Instinct | Nest has +80% Counter Chance and ignores Taunt effects during her turn.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter. | 91 |
 | zBossk 26k | On The Hunt | All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. | 91 |
 | Boushh (Leia Organa) 6* G8, 9564 | Fearless | Boushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.\n\nIf all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.\n\nMy Kind of Scum: +10% Max Health and Defense\n\nDeadly Bluff: Boushh's Abilities gain additional effects against this character | 89 |
 | zThe Mandalorian (Beskar Armor), 29k | Seasoned Tactics | For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.\n\nWhenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter. | 87 |
 | Echo (501st), 21k | Domino Squad | Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.\n\nIf Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting. | 86 |
 | zGBA G12 19k | Geonosian Swarm | Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy. | 85 |
 | Sion G12 16k | Lord of Pain | Sion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy's turn, if they have Pain, Sion gains Taunt until the end of the turn. At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. | 85 |
 | zThe Mandalorian G10, 19k | Disciplined Bounty Hunter | Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated. | 79 |
 | R2-D2 G11 15k | Number Crunch | At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.\n\nAt the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated. | 78 |
 | Fennec Shand G12, 18k | Making an Impression | Whenever Fennec Shand gains Tenacity Up, she gains 10% Offense (stacking) until the end of encounter, increased to 20% if The Mandalorian (Beskar Armor) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with Bounty Hunter's Resolve. Whenever an ally loses Overconfident, Fennec gains 20% Turn Meter. | 78 |
 | Kuiil G11 13k | Frontier Wisdom | At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection. | 77 |
 | IG-11 G9 11k | Child's Favor | At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded. | 77 |
 | Dash Rendar, 23k | Hotshot | Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter. | 75 |
 | Initiate 18k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | zC-3PO 25k | Wait for Me! | C-3PO and R2-D2 have +10% Evasion for each of their own stacks of Translation. At the start of encounter, C-3PO and R2-D2 gain Translation for 3 turns. When there are no other allied combatants, C-3PO escapes from battle. | 75 |
 | R2-D2 G11 15k | Combat Analysis | While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them. | 74 |
 | DN G12 17k | Lord of Hunger | At the start of each of his turns, Nihilus inflicts Damage Over Time for 2 turns on a random enemy that doesn't have any debuffs. If all enemies are debuffed, inflict Damage Over Time on a random enemy. At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns. When allied Darth Sion or Darth Traya are inflicted with a debuff, Nihilus gains 10% Turn Meter and +30% Max Health (stacking) until the end of the encounter. | 74 |
 | Cal Kestis G12, 16k | Not So Fast | Inflict Evasion Down, Speed Down, and Tenacity Down on all enemies for 2 turns and all allies gain Critical Damage Up and Speed Up for 2 turns. All Unaligned Force User allies gain 3% Turn Meter for each debuff resisted by enemies. If an enemy already had Speed Down, they are Stunned for 1 turn. | 74 |
 | BB-8 G12 17k | Roll with the Punches | BB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist. | 73 |
 | Fulcrum G12 17k | Whirlwind | Consume all non-unique buffs on Ahsoka and deal Physical damage to target enemy. This attack scores an additional hit for each type of buff consumed. The target can't Evade and has -50% Armor against this attack. | 73 |
 | Kyle Katarn, 22k | Power of the Valley | Dispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied.\n\nJedi Knight: Inflict Force Influence on all enemies for 2 turns \n\nForce Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) | 72 |
 | Boba 30k | Bounty Hunter's Resolve | At the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked. | 72 |
 | Carth Onasi G12, 17k | Soldier of the Old Republic | Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.\n\nWhen an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).\n\nWhile in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter. | 72 |
 | Jango G9 13k | Notorious Reputation | Jango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented. | 72 |
 | BS G12 18k | Initiative | At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. | 71 |
 | zHYoda G12 20k | Do or Do Not | Whenever an ally with Master's Training is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns. | 71 |
 | zMara Jade, The Emperor's Hand, 25k | Ultimate Predator | Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi. | 71 |
 | ROLO 17k | Dauntless | Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn. | 70 |
 | HK-47 G11 17k | Self-Reconstruction | When a buff expires on an enemy, HK-47 recovers 5% Health and 5% Protection. When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear. | 69 |
 | Old Ben G12, 16k | If You Strike Me Down | Whenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, and gain 25% Turn Meter. | 69 |
 | HK-47 G11 17k | Loyalty to the Maker | If HK-47's leader is Darth Revan, HK-47 has the following:\n\n- +50% Defense, Offense, Potency, and Tenacity\n\n- +30% Critical Avoidance for each Jedi enemy at the start of encounter\n\n- Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated\n\n- Enemies with Protection Up can't gain bonus Turn Meter | 68 |
 | Kanan G12 16k | Total Defense | Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter. | 67 |
 | Sabine G12 17k | Demolish | Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded. | 67 |
 | Visas 6* G11 12k | Returned to the Light | While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies once per turn. | 67 |
 | MagnaGuard G12 17k | Stunning Strike | Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability. | 66 |
 | Phasma 22k | Fire at Will | First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.\n\nWhile in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter. | 65 |
 | zAV 24k | Nightsister Swiftness | Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. | 64 |
 | Saw Gerrera G12, 15k | Adapt and Survive | Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health. When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns.\n\nIf all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter. | 64 |
 | Old Ben G12, 16k | Devoted Protector | Old Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up for 2 turns. | 63 |
 | zCaptain Rex 5* G10, 15k | Master Marksman | Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies. | 61 |
 | Juhani G12 14k | Cathar Resilience | Juhani recovers 20% of her Health at the beginning of each of her turns. While Taunting, Juhani has +35% counter chance.\n\nWhen Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up, Offense Up, and Stealth for 2 turns. If Juhani had Taunt when this condition was met, dispel Taunt.\n\nWhile in Territory Wars: At the start of battle, Juhani Taunts for 2 turns. Then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented.\n\nRedeemed: +35 Speed; whenever an ally with Redeemed uses an ability during their turn, all other allies with Redeemed assist; whenever an ally with Redeemed gains a buff, dispel all debuffs on allies with Redeemed; whenever an ally with Redeemed is damaged by an enemy, all allies with Redeemed gain 15% Turn Meter; whenever an ally with Redeemed is inflicted with a debuff, all allies with Redeemed recover 15% Protection | 61 |
 | FOST 22k | Return Fire | First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns. | 61 |
 | Mace G12 17k | Sense Weakness | Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter. | 60 |
 | BB-8 G12 17k | Self-Preservation Protocol | When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection. | 60 |
 | Mace G12 17k | This Party's Over | Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection. | 59 |
 | Mace G12 17k | Vaapad | Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack | 59 |
 | zGreef G12 20k | Bring Them in Cold | Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns. | 58 |
 | Jango G9 13k | Anything to Get Ahead | Scoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated. | 58 |
 | zGideon G12 20k | Tactical Deployment | Dark Side allies have +30% Max Health and Max Protection, and Imperial Trooper allies have +15% Offense.\n\nAt the start of battle, if all allies are Imperial Troopers and Moff Gideon has exactly one Tank ally, two Attacker allies, and one additional Support ally, excluding summoned allies (in 3v3 Galactic Challenges or Grand Arenas, if all allies are Imperial Troopers and Moff Gideon has any combination where the team includes no more than one Tank, two Attackers, and/or an additional Support ally the conditions of this ability will be met):\n\n- Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter\n- Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight\n- Imperial Trooper allies have an additional +25% Offense and revive with 50% Health and Protection the first time they are defeated each encounter | 57 |
 | Canderous G12 17k | I Like a Challenge | Canderous deals 50% more damage with Interminable Assault and Overwhelming Firepower to enemies who are Taunting, Deathmarked or Marked. Whenever an enemy is damaged by an attack, Canderous gains 8% Turn Meter. When an enemy gains Taunt, or becomes Deathmarked or Marked, Canderous gains Critical Chance Up and Critical Damage Up for 2 turns. | 57 |
 | Darth Maul G12, 16k | Dancing Shadows | All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies. | 56 |
 | Leia G9 12k | Against All Odds | Whenever Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and recovers 5% Health and 5% Protection.\n\nWhile in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection. | 56 |
 | Wicket G12 16k | Furtive Tactics | Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. | 56 |
 | IG-88 21k | Adaptive Aim Algorithm | IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection. | 55 |
 | Dengar 19k | Grizzled Veteran | Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection. | 53 |
 | zThrawn G12 20k | Legendary Strategist | Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). | 52 |
 | Hera G12 16k | Play to Strengths | Call another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter. | 51 |
 | RH Finn 2* G9, 7273 | Spark of Resistance | All Resistance allies have +100% counter chance, +50% Defense, and +50% Tenacity while Resistance Hero Finn is Inspired.\n\nAdditionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter. | 50 |
 | Finn G11 13k | Balanced Tactics | Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle. | 50 |
 | Logray G11 15k | Shaman's Insight | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 50 |
 | Paploo G12 16k | Don't Hold Back | Whenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. | 49 |
 | Stormtrooper G12 15k | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | zGMY G12 20k | Grand Master's Guidance | Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock. | 46 |
 | RH Poe G9, 11k | Spark of Resistance | If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy with an ability, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn.\n\nIf Resistance Hero Poe is Inspired when he uses a Special ability during his turn, he can Inspire another target Resistance ally. | 46 |
 | Krrsantan 4* G8 7122 | Champion of the Fighting Pits | At the start of battle, Krrsantan gains 30% Defense and Max Health. Whenever Krrsantan loses Taunt, he recovers 10% Health and Protection.\n\nIf all allies were Hutt Cartel at the start of battle: At the start of each encounter, Krrsantan Taunts and gains Speed Up for 2 turns. Whenever he loses Taunt, he gains it for 1 turn if the ally in the Leader slot has more than 50% Protection. The first time he is defeated, he revives with 60% Health and recovers 60% Protection at the end of the ally in the Leader slot's turn. Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter.\n\nWhile in Grand Arenas: At the start of battle, Krrsantan gains 40% Max Protection. While he is active, all enemies have -30% Potency.\n\nIf all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection. | 44 |
 | zzJedi Knight Cal Kestis, 30k | Impetuous Assault | If Jedi Knight Cal Kestis doesn't have Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous.\n\nThe first time Impetuous Assault is used this encounter, instantly defeat target enemy.\n\nDeal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns.\n\nConfiguration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking\n\nWhile in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle.\n\nThis ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous. | 43 |
 | Aurra 6* G11 15k | Game Plan | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 40 |
 | Aurra 6* G11 15k | Snipers Expertise | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 36 |
 | DN G12 17k | Strength of the Void | Sith allies gain 60% Offense and 150% Health Steal. Sith allies lose all Protection and gain that much Max Health. Sith allies are immune to Healing effects that aren't Health Steal and can't score Critical Hits. | 36 |
 | Scav Rey G9, 12k | Focused Strikes | As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. | 36 |
 | DT G12 16k | Krennic's Guard | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 35 |
 | Hondo 5* G9 9876 | That's Just Good Business | Hondo has 100% Health Steal. Whenever Hondo evades an attack, he gains a stack of Ransom. If a Captive enemy is defeated and Hondo does not have at least 10 stacks of Ransom, Hondo escapes from battle.\n\nHondo gains bonuses based on the amount of stacks of Ransom:\n\n- 5+ Stacks: Add Expose to the target enemy for 1 turn and gain Foresight for 1 turn on his Basic ability\n- 10+ Stacks: Immune to critical hits\n- 15+ Stacks: Recover 20% Health at the start of his turn\n- 20+ Stacks: Recover 20% Protection at the start of his turn\n\nAt the start of his turn, if there is an enemy with the Captive debuff, Hondo gains 15% Critical Chance, Critical Damage, and Defense Penetration (stacking, max 150%), and 3 Speed (stacking, max 30) for the rest of the encounter.\n\nWhile in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally. If there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30). | 33 |
 | Vet Han, 17k | Swindle | When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. | 32 |
 | Vet Chewbacca G8, 9513 | Let the Wookiee Win | At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. | 25 |
 | L3-37 G12 15k | For the Droids | At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. | 21 |
 | Cal Kestis G12, 16k | I'm Persistent | At the start of battle, all Unaligned Force User allies gain 30% Max Health and 30% Tenacity. Whenever an ally is critically hit they and Cal recover 5% Health and Protection. If the ally is also a Light or Dark Side Unaligned Force User they and Cal gain Protection Up (10%, stacking, max 50%) for 2 turns.\n\nFor each Special ability used by each other character, Cal gains a stack of Persistence, which can't be copied, dispelled, or prevented. If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence.\n\nPersistence: At the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:\n\n- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns\n- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns\n- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset\n\nWhile in Territory Wars and if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat. | 12 |