Toon | Stats | Zeta | Description | Popularity |
 | KAM G12 12k | Jedi Council | At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense.\n\nGalactic Republic Jedi allies with a Support or Healer role have additional Offense equal to 10% of their Max Health. | 100 |
 | zzDR 28k | Lord of the Sith | Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.\n\nIf all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage.\n\nAt the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted. | 98 |
 | Vandor Chewbacca G11, 14k | Ferocious Protector | While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared. | 95 |
 | Tarfful G12 17k | Better Together | Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn | 95 |
 | IPD G8 11k | Imperial Logistics | Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. | 94 |
 | Savage G8 11k | Brute | Whenever Savage receives damage, he gains Defense Up, a stack of Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter.\n\nWhenever Savage is critically hit, he dispels all debuffs on himself. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn.\n\nWhile in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.\nWhenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.\n\nWhile Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense. | 87 |
 | Zam G12 17k | Shapeshifter | At the start of battle, Zam gains:\n\n20% increase to her Offense for each Scoundrel Attacker ally\n\n20% increase to her Max Health for each Scoundrel Support and Healer ally\n\n20% increase to her Max Protection for each Scoundrel Tank ally.\n\nWhile in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated. | 85 |
 | Pao G8 13k | For Pipada | Whenever a Rebel ally uses a Basic attack, reduces Pao's cooldowns by 1 and Pao gains 5% Turn Meter. | 84 |
 | Bo-Katan 23k | Stronger Together | At the start of battle, Mandalorian allies gain 20% Max Protection for each Mandalorian ally until the first time Bo-Katan is defeated. \n\nWhenever a Mandalorian ally attacks out of turn, Mandalorian allies recover 8% Health and Protection. | 79 |
 | IG-11 G10 15k | Child's Favor | At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded. | 77 |
 | Kuiil G10 15k | Frontier Wisdom | At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated.\n\nKuiil and Droid allies recover 20% Protection whenever an enemy is inflicted with Shock.\n\nWhile IG-11 is an ally: Kuiil and IG-11 have +10% Health Steal and +30% Potency. Kuiil can't be critically hit or Stunned, and whenever IG-11 is critically hit he recovers 20% Protection. | 77 |
 | Initiate G8 12k | Nightsister Retaliation | If Nightsister Initiate has full Health, she has +100% Counter Chance. Otherwise, she has +100% Offense. | 75 |
 | zC-3PO 31k | Wait for Me! | C-3PO and R2-D2 have +10% Evasion for each of their own stacks of Translation. At the start of encounter, C-3PO and R2-D2 gain Translation for 3 turns. When there are no other allied combatants, C-3PO escapes from battle. | 75 |
 | Zaalbar G12 17k | Mission's Guardian | Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies. | 74 |
 | Kanan 19k | Total Defense | Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns. Kanan grants himself and another target ally Foresight and Protection Up (40%) for 2 turns. When each of these Foresights expire, Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter. | 67 |
 | Sabine G11 15k | Demolish | Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded. | 67 |
 | MagnaGuard 23k | Stunning Strike | Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability. | 66 |
 | Saw Gerrera G12, 16k | Adapt and Survive | Saw Gerrera gains 30% Max Health. If all allies are Rebel Fighter at the start of battle, the first time each non-Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Stealth until they're healed to full Health. When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns.\n\nIf all allies are Rebel Fighter at the start of battle, the first time a Tank ally falls below 50% Health, they dispel all debuffs on themselves and gain 3 stacks of Heal Over Time for 2 turns and Critical Hit Immunity, Defense Up, and Taunt until they're healed to full Health. When this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter. | 64 |
 | Young Han 6* G8, 11k | Ready For Anything | When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn. | 62 |
 | Captain Rex, 26k | Master Marksman | Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies. | 61 |
 | zGreef 24k | Bring Them in Cold | Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns. | 58 |
 | Canderous 21k | I Like a Challenge | Canderous deals 50% more damage with Interminable Assault and Overwhelming Firepower to enemies who are Taunting, Deathmarked or Marked. Whenever an enemy is damaged by an attack, Canderous gains 8% Turn Meter. When an enemy gains Taunt, or becomes Deathmarked or Marked, Canderous gains Critical Chance Up and Critical Damage Up for 2 turns. | 57 |
 | Wicket 23k | Furtive Tactics | Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. | 56 |
 | zScout Trooper, 28k | Strategic Assessment | Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.\n\nInflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.\n\nIf the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty. | 54 |
 | Ezra G11 16k | Flourish | Deal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns. | 53 |
 | zThrawn 28k | Legendary Strategist | Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3). | 52 |
 | Hera 23k | Play to Strengths | Call another target ally to assist. That ally's attack has +50% Potency and deals 35% more damage. If target ally is Phoenix, dispel all debuffs on them, reduce their cooldowns by 1, and grant them 50% Turn Meter. | 51 |
 | Finn 22k | Balanced Tactics | Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle. | 50 |
 | Logray G10 15k | Shaman's Insight | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 50 |
 | Paploo G11 16k | Don't Hold Back | Whenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active. | 49 |
 | Stormtrooper G9 12k | Wall of Stormtroopers | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 49 |
 | Cody 23k | Ghost Company Commander | Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. | 49 |
 | zGrand Inquisitor, 34k | Master Inquisitorius | Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.\n\nAdditionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):\n- Attackers: +2% Critical Damage\n- Healers and Supports: +2% Potency\n- Tanks: +2% Defense\n\nIf the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:\n- Attackers: Advantage\n- Healers and Supports: Foresight\n- Tanks: Taunt\n\nWhile in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge. | 46 |
 | zGMY 32k | Grand Master's Guidance | Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock. | 46 |
 | zzJedi Knight Cal Kestis, 35k | Impetuous Assault | If Jedi Knight Cal Kestis doesn't have Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous.\n\nThe first time Impetuous Assault is used this encounter, instantly defeat target enemy.\n\nDeal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns.\n\nConfiguration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking\n\nWhile in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle.\n\nThis ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous. | 43 |
 | zEmbo 26k | The Quiet Assassin | All Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection. | 42 |
 | Aurra 25k | Game Plan | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 40 |
 | Holdo 23k | Quiet Confidence | When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance. | 39 |
 | Scav Rey, 26k | Focused Strikes | As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. | 36 |
 | Aurra 25k | Snipers Expertise | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 36 |
 | DT G9 14k | Krennic's Guard | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 35 |
 | zTarkin 23k | Tighten the Grip | Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. | 34 |
 | Captain Rex, 26k | The Lost Commander | Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.\n\nWhenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection. \n\nWhile in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.\n\nWhile in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.\n\nWhile in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted. | 33 |
 | zT3-M4 G11 19k | Combat Logic Upgrade | Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team. | 32 |
 | Vet Han, 20k | Swindle | When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. | 32 |
 | Krennic 18k | Director of Advanced Weapons Research | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 31 |
 | zCere Junda, 22k | Rekindle | All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.\n\nIf all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.\n\nWhile in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns. | 28 |
 | zGrand Inquisitor, 34k | Compassion Leaves a Trail | For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.\n\nIf an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.\n\nThe first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.\n\nWhile in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy). | 26 |
 | Vet Chewbacca, 20k | Let the Wookiee Win | At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. | 25 |
 | Boba Fett, Scion of Jango, 28k | Fett Legacy | Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated.\n\nWhenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.\n\nIf Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn.\n\nWhile in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled. | 21 |
 | Rose 18k | Valiant Spirit | Rose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter.\n\nWhile in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit. | 19 |
 | zCal Kestis, 24k | I'm Persistent | At the start of battle, all Unaligned Force User allies gain 30% Max Health and 30% Tenacity. Whenever an ally is critically hit they and Cal recover 5% Health and Protection. If the ally is also a Light or Dark Side Unaligned Force User they and Cal gain Protection Up (10%, stacking, max 50%) for 2 turns.\n\nFor each Special ability used by each other character, Cal gains a stack of Persistence, which can't be copied, dispelled, or prevented. If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence.\n\nPersistence: At the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:\n\n- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns\n- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns\n- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset\n\nWhile in Territory Wars and if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat. | 12 |